Welcome back to Nerds Without Pants! It’s been almost a full month since the Pantsless Ones got together to record, and after the heavy topic of episode 65 they decide to keep things light. So that means two hours of meandering talk about video games, comics, blasphemy, and indie pro wrestling, among other things. Enjoy!
2:45 PS Plus Roundup: Valiant Hearts; Ollie Ollie 2; Oddworld New and Tasty
14:25 Patrick and Angelo go deep into Hearthstone talk; Angelo is a cheapskate; platforming skills
40:10 Comic book roundup: Saga; Thor; Batman Year One; Bedlam; Ready Player One
1:11:00 Angelo falls back into Magic; Code Combat; DuckTales
1:33:30 Julian’s hate/love for Rogue Legacy; Game of Thrones episode 2
1:43:40 The unadulterated awesomeness that is Inspire Pro Wrestling
FEATURED MUSIC
Double Dragon Neon- City Streets 2 (Neon Neon)
Rogue Legacy- Trilobyte (Castle)
Strawberry Alarm Clock- Incense and Peppermints
DuckTales- Moon
Craig Robinson- Stay

New and Tasty looks really good, but I am having trouble using the steam cover and timing things right ... within like the tutorial level.
Valiant Hearts has a great art style and I should have it completed soon if it's only six hours. The spy game that came free this month is actually my favorite of the ones PS+ gave away, so I'm a bit disappointed you didn't talk about that. I love the look and feel of it.
Your skills totally atrophy if you don't use them. Your thumb muscles will die! Think of the children. I love platformers because they are pretty much always a grab-and-go genre. I'm an impatient man. On the other hand, I hate twitch shooters. Too damn twitchy.To Angelo's point, I have noticed 2D platformers want you to go as fast as possible and reward you for doing so. Especially the old Mega Mans. You just have to hit everything in the right ryhthm. WOO CRAIG ROBINSON. Bet he's a good platform gamer.
My mom had this game on her tablet to teach the kids in her classes coding logic. It was more simple than Code Combat and basically the same concept. Honestly preferred it. Angelo makes a good point about pointing ...
That was hilarious.
I have found the opposite to be true, at least with the older games. When I was a kid, I used to die all the time because I was impatient and didn't take my time through levels. But as an adult, I understood the importance of timing. The last time I played through Megaman 2 I did so without using a continue, which was unheard of for little me.
I'll agree that the modern platformers seem to put a premium on speed, likely to appeal to the speed running community. I seem to do better on Rogue Legacy when I'm being as twitchy as possible.
That video was hilarious, even to someone who has avoided all of that stuff like the plague.
I'm not saying you shouldn't get the timing down, but once you do Mega Man 2 etc. do reward you for going quickly as long as you get things timed correctly I find. Delaying my jumps or hesitating is always what kills me, whereas if I trust my timing it goes better for me. I think you can make either work and I'm not necessarily talking about barrelling through, but you can almost turn those older games into a Rayman Legends music stage in some cases if you know when to jump.
EDIT: I think a better way to put this is, I actually sometimes watch speed runs to get a handle on old platformers I'm having a hard time with. I think the reason they're able to do things so fast (when not using cheats etc.) is they nail down a particular rythm and I have a better time of things when I get my own rythm going than when I take too much time determining my next move. So I guess the game may not be intending to reward you for that, but it works in my favor more often than any kind of serious waiting/planning my next move does in those games.
That Youtube video? Nice.
This week we are on spring break at the college and I don't have any homework over the break, so I've finally been gaming again. I finished the Lonesome Road DLC in Fallout New Vegas and I'm about to do the final quest of the main game. I beat my high score in Spelunky and set a new personal best at $760,400 in loot on a full run through the main game and the secret level & boss.
I binge watched the 4th season of Game of Thrones last month so I'm all caught up on that. I'm over halfway through A Dance with Dragons and I'm trying to finish it before spring break is over so I can talk to my friend Jana about it, since she just finished it recently.
In our computer science class I finished a dice game called Pig in C++ that you play against the computer and it's actually pretty fun. I ended up enjoying playing my own game, it was neat. People say that games are always huge shit shows up until the last sliver of development time and that's how everything has been so far for the games we've been programming. My Pig game didn't even work for two weeks (it was only supposed to take a week at most in the first place), it was a huge mess until one random afternoon everything came together, then I spent one more day on polish and presentation, then I turned it in. I'm going to write a pixlbit blog soon and I'll have some screen captures of it to show everyone.
You're going to make me play Spelunky, aren't you?
That first boss in rogue legacy is a bit of a pain and probably the 2nd hardest of the normal bosses. just wait til you finish and unlock the "neo" bosses haha. they are the same bosses with twists, more spikes, shoot more/faster. it also load you with a set class and skills and when you die you spawn out side of the room. also, there is a boss that fights like asteroids haha. the only thing keeping me from getting the platinum is the win with 15 or less heirs and i never even attempted it.
Yeah, I tried the first two bosses on Neo, and no. Just no. I *think* I could beat the flaming skull, because he's easier to avoid, but I don't hate myself enough to try.
Can't stop playing Rogue Legacy.
Same here. I've really turned the corner on it.
