The Messenger Review
The Messenger Review
Being a delivery boy has never been so much fun.
Published on September 9, 2018 9:05 PM
5 minute read
4647 Views

It’s not often that a game does something that completely surprises me, but The Messenger managed to catch me totally off guard. What appears to be a modern 8-bit take on Ninja Gaiden suddenly morphs into something more at the halfway point of the game. Its once linear levels branch out and become a Metroid-like maze, with hidden secrets abound. Not only that, but the graphics and sound boost into 16-bit and the world takes on an extra level of detail. While this gimmick was incredibly cool, the tight gameplay and intricate level design is what makes The Messenger a truly special experience.

Right from the start in its 8-bit form, The Messenger is a compelling experience. If you grew up playing Ninja Gaiden, you’ll immediately feel right at home. The exception being that The Messenger controls so much more fluidly than the NES games that clearly inspired it. As you progress, you’ll slowly start unlocking new abilities that make your movement more and more interesting.

From the get-go, you can perform a double jump by swiping your sword at either enemies or background lanterns. This will reset your ability to jump and you can activate your next jump at a time of your choosing while you’re still airborne. Progressing through the levels, you’ll be expected to leverage this ability to continuously hit successive lanterns and enemies and make it across expansive voids.

The Messenger Review Screenshot

Throughout the levels are time shards, which act as a form of currency you can use to pay the shopkeeper, whose shop can be reached from special portals placed throughout the level. Here you can further expand your abilities or enable other perks to make the quest a bit more approachable. An early upgrade allows you to destroy enemy projectiles and also use them to refill your double jump, further improving your movement tech.

The shards are also currency to pay your dues for death. The Messenger is most certainly a challenging game and you will unquestionably fail throughout your quest. But you won’t ever actually die. Quarble, your specially assigned demon, saves you from death at the last moment, always restoring you to a recent save point. He’ll take any time shards you collect for a short while after your death, providing some penalty for poor performance. Funny enough, if he’s following you around and you encounter a serious threat, like a boss battle, he’ll scream in fear and take off.

The shopkeeper and Quarble are two great examples of where The Messenger injects its unique personality and humor. Quarble enjoys mocking you with each would-be death. Your interactions with the shopkeeper are all extremely casual and sometimes fourth wall breaking. Most of the time you’ll get a chuckle out of his stories or his explanation of what’s going on. As you discover more of the story and what’s happening in The Messenger’s unique world you’ll appreciate the shopkeeper more and more.

The Messenger Review Screenshot

While The Messenger is a fun old school romp for its first half, it’s the second half where it really hits stride. You’ll suddenly be presented with interesting puzzles that include going forward and backward in time. There are plenty of secrets to uncover in locating the 45 Green Seals hidden throughout the world, which unlock a special (optional) upgrade.

Even if you don’t choose to rundown all of these seals, just finding all of the new abilities and items required to complete the quest will have you scouring every inch of every level, all of which were hidden from view in the first half. The 16-bit upgrade is super cool to see in transition and the way the world changes between the past (8-bit) and the future (16-bit) is a visual and aural treat.

It’s hard to talk about much from The Messenger without spoiling its story, but needless to say it’s very well done and the way it all slowly unfolds as you uncover more and more of the world is part of what makes the experience so compelling.

The Messenger Review Screenshot

The Messenger is a surprise I absolutely wasn’t expecting in the best way possible. It’s definitely one of the best games I’ve played this year and one that nobody should miss, especially those who enjoy unique old school platformers.

Box Art
Available on:
Release Date:
08/30/2018
Publisher:
Devolver Digital
Developer:
Sabotage Studio
Genre:
2D Action Platformer
Number of Players:
1
ESRB Rating:
E10+
Online Play:
No
Our Verdict
Score: 4.5/5 Stars
For everyone, but especially for those who love 2D action-adventure platforms with a solid challenge.
Comments
15
Posted on September 9, 2018 9:56 PM

thos graphics look great. I played the shit out of Ninja Gaiden on the NES and I never beat it. I got close though. That was a hard damn game. 

Posted on September 10, 2018 1:18 AM

I'm working on reviewing this game right now.  It's definitely HARD.  It might end up being too hard for me, I don't know.  It's harder than "Mega Man Hard."  More like "Ninja Gaiden Hard."  I can beat most Mega Man games, but I can't beat Ninja Gaiden.  Otherwise it's a very good game.  Almost Shovel Knight good.

Posted on September 10, 2018 11:44 AM

I agree about the difficulty.  It is my biggest gripe with the game, I think the last time Quarble told me I was close to 200 deaths, if he is actually being truthful.

The bosses all are fair, but most of them took a handful of tries to find out thier patterns.

Posted on September 11, 2018 12:57 AM

My problem with the challenge is that it relies too much on insta-death pits, spikes, and lava.  I barely got past the dragon boss, only to get stuck on a boss who moves three times as fast as you, and in order to reach him you have to double jump using lanterns that always change position.  And if you miss you hit fire.

Posted on September 11, 2018 12:39 PM

Yep, i am not going to disagree with you there

Posted on September 11, 2018 2:11 PM

That is definitely the toughest boss in the game. The key is the grappling hook. It allows you to score hits and avoid damage as he boosts around the room. Took me a couple tries to fully figure it out, but once you get the rhythm, it's not a terrible fight.

Posted on September 11, 2018 2:13 PM

I think I 100% finished the game with somewhere near 300 deaths. It's definitely tougher than your average game, but I never felt overwhelmed to the point where I couldn't restrategize and make a better plan to overcome any challenge I was facing.

Posted on September 20, 2018 6:04 AM

Does it get harder after the time portals open? Because I'm actually finding it fairly easy thus far. I'm at the mountain summit and have died 21 times and about half of them were jumping into pits to see if they were secrets or not. Incidentally I hate when games sometimes hide secrets down what are usually death pits. It was shitty when mario did it and it's shitty now. 

Posted on September 20, 2018 1:50 PM

Yes, it definitely does. As a matter of fact, you're about at the point where it's going to start ramping up in difficulty. I found most of my deaths came from the power seal rooms later in the game. You've still got a lot to get through and the game really changes radically after the time portals open.

Posted on September 21, 2018 5:52 AM

Yup I'm eating my words now. Its kicking my ass now. 

Posted on September 11, 2018 8:51 PM

I just beat this game and I had over 200 deaths. Yes, it's hard, but the Quarble system makes it managable. This really is the best retro game since Shovel Knight. Everything is so polished, playing it was a joy. 

Posted on September 19, 2018 11:30 PM

oh dear.  now I feel like I am horrible at the game.  I hit 100% with over 500 deaths.

Posted on September 20, 2018 3:08 PM

Don't feel bad. I didn't 100% the game. 

Posted on September 14, 2018 2:35 AM

What a gorgeous looking game. I'll keep an eye out for it on Game Pass, if it gets put there. 

Posted on September 19, 2018 2:23 PM