It’s fascinating to go back to the original Sonic the Hedgehog after so many years and so many new entries in the series. These days, everyone wants to convince you that Sonic is a game all about speed. Without it, it’s simply not the same – not like the original titles on the Genesis. What the original game has reminded me of is that Sonic is a platformer first and foremost and a game about speed second. Very rarely does Sonic hit breakneck speeds in his debut; more often than not he’s taking calculated jumps in a sidescroller that’s merely more mobile than the one that features his Italian plumber counterpart.
Just to get it out of the way, of all the recent Sega 3D Classics to release, Sonic has the least impressive 3D visuals. The various layers that comprise the visuals of each level have been separated out into different 3D fields, but it’s very subtle effect that doesn’t do much to make the game look more impressive. Of course, it’s still a timeless classic and the colorful worlds are just as great as ever to look at, just as the music is as catchy and memorable as it was in the ‘90s.
Other upgrades to the core game include a level select mode, save state ability, and the inclusion of the spin dash, which truthfully serves little purpose. It’s nice to have feature parity across all of the Sonic games by including the move, but because the levels weren’t built with the move in mind it is very rarely useful.

Like the other 3D Classics, these standard features, particularly the save state, make the game much more approachable. Ensuring that you obtain all of the Chaos Emeralds is much less of a chore when you can restart the special levels or even move back to a save state before you hit an unforeseen impediment and lose your whole stash of rings before the exit.
Frankly, I’m still stunned at how not fast the original Sonic the Hedgehog is. I’ve played the game countless times as a kid and many other times as an adult and I seem to recall it moving so much faster than it really does. More often than not, Sonic is in motion, but many of the jumps that need to be made, need to be made with a degree of precision. Whether it’s landing on a moving platform or avoiding apparent impediments, Sonic needs to move with regard. Don’t get me wrong, there are opportunities to book it through the levels, especially when you get the invincibility power-up, but speed is certainly not the core focus of the experience.
While I enjoyed 3D Sonic the Hedgehog, its foundation is certainly not the best in the series and its 16-bit successors outpace it in nearly all regards. Much like going back to the original Super Mario Bros, you can recognize how the game created a legacy, but it’s hardly the definitive experience of the series’ glory days.

If you’re a Sega enthusiast, or want to have a portable copy of Sonic the Hedgehog, it’s hard to go wrong with this 3D Classic. The game is only improved in this 3D rendition and while it doesn’t have the glitz, glam, or complexity of its sequels; it’s still an interesting experience nonetheless. Just remember folks, Sonic wasn’t always about speed.


The first Sonic is probably my favorite--I actually like the fact that it doesn't emphasise speed as much as the later games, which became more about spectacle than gameplay. I also like that Sonic 1's difficulty is actually manageable. It wasn't until the 360 version of Sonic 2 (and its save-anywhere ability) that I finally managed to beat that game's two final bosses.
And besides, without the original, we wouldn't have the surreal Green Hill Zone and its awesome soundtrack!
For me, I think Sonic 2 strikes the best balance as it's always been my favorite. Nothing wrong with this one though. It's not a bad game at all and I think if the Sonic Team wants some inspiration, they should go back to the basics and find it here. It would allow them to make the right kind of Sonic game for the future, but who knows if they'll ever do it.
If I get the time, I'm going to write a review on Lost World, which I think did a great job of capturing old Sonic feel in 3D.
I do like Sonic 2, but I just found it too difficult. But the inclusion of Tails and the spin dash were great additions. Sonic CD is also cool. After that, though, the Sonic games impress me less and less.
I put up similar type of review on here when the game was released earlier. I have pretty much the same attitude towards the game design. Sonic really isn't all about speed. There has always been a bit of platforming and even a little exploration when looking for shortcuts. I would say the level design is more or less fragmented, between running tracks and platforming. I only bought the game for nostalgia factor and the 3D looks freakin' sweet. I like the fish eye lens effect as well. It's not my fav sonic, that would be Sonic CD or Sonic Adventure. It's nice to have on 3DS though.
It's definitely nice to have this one on-the-go. I personally didn't think the 3D was anything too special compared to the other 3D Classics I played, but it's not bad or anything. I do still love the game's visuals and its soundtrack. Both are classic.
Having been fortunate to own both a Genesis and an Super Nintendo, I had the opportunity to play both Sonic and Mario's various titles in real time during the 16 bit era. While I played a lot of the first Sonic, it just didn't resonate with me the same way that Super Mario World did; SMW's gameplay just had a polish and a perfection that I felt Sonic, though entertaining, lacked.
I think this review has encouraged me to revisit the original Sonic titles after many, many years!
Man, it's hard to pit almost any platformer against Super Mario World. What an absolutely phenomenal game - it's probably my favorite 2D entry in the series (yes, SMW > SMB3).
Agreed! SMW is an absolute masterpiece, and in my opinion it is still the standard to beat for platformers (I'd consider SMW 2: Yoshi's Island a very high contender in that category, as well). I don't think I've played a platformer before or since that can take its crown. In the immortal words of Ric Flair: "to be the man, you gotta beat the man!"
And yes, SMW > SMB3, hands down! That is probably one of the most impassioned debates in gaming history.
