Friday is upon us again and that means it’s time for yet another installment of Missing in Action! For those of you that are new to these electronic pages, MIA is a bi-weekly column where we highlight a game or franchise of old that could use a shot in the arm and a current generation makeover.
To qualify for the MIA treatment a game must not be on any current generation console or currently in development for one, though unconfirmed rumors and speculation of a new entry are okay. The title or franchise should also be well suited for the current generation – it is better that some series, such as Bubsy, should be forever forgotten.
This week we present for your consideration, Eternal Darkness: Sanity’s Requiem!
Developed by then-prestigious developer Silicon Knights, Eternal Darkness was ushered to the GameCube on June 24, 2002 in North America. The action-adventure-horror game is notable for being the first game directly published by Nintendo that received an M for Mature rating by the ESRB.
The main protagonist of the game is Alexandra Rovias, granddaughter to Edward Rovias, whose murder she is investigating. During her investigation, Alexandra comes across a book called The Tome of Eternal Darkness. Through her reading, she experiences the life and memories of several other characters that have also had contact with the tome through the centuries.
Chief amongst these characters is Pious Augustus, a young Roman Centurion who becomes the game’s main antagonist after being corrupted by and transformed into a Liche by one of three artifacts he finds in a mysterious underground temple. The artifact chosen by the player determines which of the Ancients Pious becomes enslaved to; these ancients are terrifying, godlike entities who are determined to blanket the universe in eternal darkness.
Throughout the game you’ll visit interesting locales that could have been pulled straight from Lovecraft’s pulp writings, including an underground city that may as well be R’leyh (pronounced ri-lay) – a city sunken in the deepest part of the Pacific Ocean that serves as the burial place of C’thulhu. Even though the game is not officially tied to the C’thulhu mythos, it serves as a spiritual entry that succeeds far more than games with a direct connection have. This is chiefly due to the Sanity System.
Eternal Darkness employs the use of a “sanity meter.” This green bar steadily depletes as your character runs into horrifying creatures and otherworldly situations. As it gets closer to being completely empty, your character begins to hallucinate. Instead of having insanity simply affect the avatar on screen, the developers devised a series of unexpected events that would also affect the player. The game volume would suddenly be reduced with an accompanying graphic on screen, large numbers of enemies would suddenly appear and disappear, the walls would start bleeding and most famously the game would glitch to the title screen, making you think you had lost all of your unsaved progress before returning to the action.
The game was a smashing critical success, but far from a commercial one. In 2006 Denis Dyack, founder and president of Silicon Knights as well as developer of Eternal Darkness stated that he would absolutely like to pursue a sequel to the title – not a direct sequel, but a game that takes place in the same world. To this day there has been no other mention of another title showing up.
Eternal Darkness would fit in perfectly with today’s modern consoles. Developers could create a more compelling and immersive world than before through the use of more realistic graphics and true surround sound (the GameCube only supported Dolby Pro Logic 2).
Eternal Darkness is well overdue for a new entry in the series. Whether it comes out on Nintendo’s Wii U or across multiple platforms it shouldn’t matter. The industry is in desperate need of a truly unnerving game, and nothing can deliver that better than Eternal Darkness.
Have any cool stories from the game that you’d like to share? Any other ways that this game could be improved for the current generation? Let your thoughts be known by sounding off in the comments section below!
Dude, hopping into the games of other players would be amazing. I think using your headset would be a great way of adding to the terror. Imagine hearing strange voices muttering into your ear, Manhunt-style.




