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BaD #7: Final Fight
Published on February 10, 2018 12:41 AM
1 minute read
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Final Fight, one of the pillars of the brawler genre! So influential! Loved by millions! Yada yada yada! The problem with playing Final Fight right after Captain Commando, a sequel of sorts developed two years later, is that you see just how archaic Final Fight is now. While the three playable characters are distinct and do handle differently when playing, you can't double tap to dash, which takes out a huge amount of moment-to-moment variety (not that the ability was "taken out" so much as it hadn't been conceived yet, I assume). The enemy variety is also very low and the game leans much more heavily on cheap hits than Captain Commando did. Locales change up a little but the whole game feels very samey. If Captain Commando was a little slow and stiff, Final Fight is downright plodding. While I can appreciate its historical importance, the original Final Fight is not a game I would suggest going back to as anything more than a historical curiosity.

Final Fight

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Posted on February 10, 2018 12:44 AM

All these brawlers look awesome but often play kinda bad. I usually go back to them for a brief play, try and get the special moves to work, and then give up as enemies hit me in the back. I JUST PICKED UP THAT CROWBAR DAMMIT!!!

Posted on February 10, 2018 12:54 AM

I spent my childhood playing Turtes in Time again and again and again, so my personal bar for brawlers is really high! Laughing

Posted on February 10, 2018 5:30 AM

I thought Final Fight has aged very well compared to some other beat 'em ups.  I still enjoy it for what it is.  I played it a lot in arcades.

Posted on February 10, 2018 2:56 PM

I think nostalgia is playing a part there, my friend!

Posted on February 10, 2018 5:22 PM

Mmmm, not really.  I played it again fairly recently and still enjoyed it.  I still think it's aged better than other classic beat 'em up like, say, Double Dragon.

Posted on February 10, 2018 1:36 PM

Totally agree. Playing this today is a chore as the game is repetitive and slow. Also, the SNES port is only one player! What was Capcom thinking? 

Posted on February 10, 2018 2:56 PM

I'm sure that was a technical limitation...that they were simply too lazy to overcome Yell

Posted on February 10, 2018 10:04 PM

That dude is buff but he needs to work on his lower body a little

Posted on February 12, 2018 4:58 PM

Captain Chicken Legs, we called 'im. Me and the boys knew him a short-tempered man, but while he'd last his own in a bar fight, he was not match for a mouse come a-runnin' under him and set him off-balance. 

Posted on February 12, 2018 5:30 PM

Smile