I wish I could be so kind to the car levels. Rather than going straight forward, the levels are usually narrow playfields that veer to the left or right. One hit, whether from a bullet or collosion, blows your car apart and it is difficult avoiding either death due to the small amount of lateral space you have. The car doesn't have invinsibility like the ship but it can jump, a necessary tactic to get through these levels without dying constantly, but it can be tough to avoid landing on a bullet or in a pit as well. Oh yeah, and you can fall off the sides.
I gotta admit, that is some really cool promo art
Overall Last Duel is not a great game. The flying sections are fine but the car levels really drag it down. One thing I will say for the game, however, is that I enjoyed the music more than most of the games I've played so far. Not really digging the Capcom arcade tunes much but it was pretty good in Last Duel. And if you play co-op, one player flies and one drives and then they switch for the next level. That's cool but does not address the fundamental problems of the game.
Great idea to mix flying and driving. Not too many shmups like that I can think of.
I can't think of any others like that off the top of my head. I just wish it was, ya know, more fun lol
Wait ... There are capcom games w bad music? Also, promo art reminds me of biker mice from mars ...
It's happened at least once!
I don't remember this one on any of the Capcom collections. When are you going to talk about PIrate Ship Higemaru? :)
That game isn't on this collection but I wish it was!
...What is Pirate Ship Higemaru?
PIrate Ship Higemaru is on one of the Capcom collections and it's awesome!
Definitely inventive idea. Too bad it sucks.


