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Kiss Kiss Bang Bang, Not Done Yet
Published on February 28, 2019 2:11 AM
Part of the Series - Blog a Day 2019
3 minute read
1759 Views

Mark and I hunted down the last of the evil doer’s assets in Crackdown 3. Then I got silver on every Rooftop Race and Driving challenge. I messed around with wall climbing in a car. Finally, I started a Legendary playthrough to see how tough the game gets.

Spider-Car on a Wall

The last assets I needed were two audio recordings and two Monkey Shine kiosks. Mark needed a few as well, so he looked up a walkthrough. At some point you have to say enough is enough. With one or two collectibles left it becomes a needle-in-a-haystack style search, which is not fun at all.

Then I wanted to do every Rooftop and Driving Race, which I did, and found that I had gotten silver or gold on most of them. So, I went after the silver achievements and got them - not without some pain though. There were at least two Rooftop Races (3D platforming) that gave me fits. I replayed them (must have been) a dozen times or more. Same with the Driving where a few made me want to scream. I worked on getting into a zen-like state so I wouldn’t get too frustrated.

Then I messed around with the Agency Vehicle, which can transform into three types: a tank, a sports car and an off-road vehicle. Each have their special abilities. I spent the most time with the off-road vehicle because it can climb walls. I tried to get to 3000 feet up a skyscraper for an achievement but couldn’t get high enough. I was really up there though, and probably close. 

Finally, I started a Legendary playthrough for an achievement and to see how tough the game would get. It wasn’t too bad really. In a way, I like it better because I have to work harder at strategy. At first, I went after the biggest bosses, but one in particular was seriously tough. So I settled for mopping up all the smaller bosses and did pretty well, taking out several of them in fairly short order. Snipers get numerous on Legendary and become a first priority kill.

Tomorrow, Mark and I are going to play co-op for an achievement. We have to run the game to get it. So we’re going to see how fast we can do it. It’s going to be fun.

Comments
0
Posted on February 28, 2019 2:37 AM

Every game needs a vehicle that can climb buildings. Sounds awesome.

Posted on February 28, 2019 2:43 AM

This "vehicle" is a royale pain. It's floaty as heck and bounces off the road at every bump. It's a terror in races. I nearly threw my controller. But I started to get the hang of wall climbing; although, its sticky wheels can't make it cling to a ceiling. Most of the buildings in Crackdown 3 aren't smooth either, which makes it really tricky to get far. You can't go over a ledge, for instance. 

Posted on February 28, 2019 8:32 AM

They really messed that up, huh?

Posted on March 1, 2019 3:58 AM

The only thing that's been useful about it so far is it's ability to hop. I can put it under a stunt ring and just hop straight up to collect it.