Taking a step deeper into our beloved hobby passed history and the broader gaming scene leads us to how individual games are made. Blood, Sweat, and Pixels is a delightful read that covers an interesting spread of games, including The Witcher 3 and Stardew Valley. I am interested to see how Jason Schreier follows it up. Making Fun is a recent acquisition that I have not started yet. The author, David Craddock, is quite prolific in the game space and does not usually get his due, I feel. He does good work.
I forget what the series is called but there are books that examine development of individual games. I always wanted to read the one about KOTOR.
If you remember, let me know!
I'd rather play games, not make them.
Ok, now I'm intrigued. I've always wanted more games to have making of features a la DVDs and Blu Rays.
You see that every now and then but I wish it was more of a common feature. It'd be tougher for Japanese-made games, though, because of the language barrier. Pretty easy by comparison to throw some quick interviews in when the devs already speak English.
I often think of game ideas and trying to learn Python or Unity. I think my personality doesn't lend itself well to such abstract and immaterial pursuits, which is why I still haven't taken the plunge.

