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BaD #18: Making Games
Published on February 27, 2020 12:46 AM
1 minute read
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Taking a step deeper into our beloved hobby passed history and the broader gaming scene leads us to how individual games are made. Blood, Sweat, and Pixels is a delightful read that covers an interesting spread of games, including The Witcher 3 and Stardew Valley. I am interested to see how Jason Schreier follows it up. Making Fun is a recent acquisition that I have not started yet. The author, David Craddock, is quite prolific in the game space and does not usually get his due, I feel. He does good work.

Blog-a-Day 2020

Comments
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Posted on February 27, 2020 1:46 AM

I forget what the series is called but there are books that examine development of individual games. I always wanted to read the one about KOTOR. 

Posted on March 1, 2020 12:36 PM

If you remember, let me know!

Posted on February 28, 2020 7:37 PM

I'd rather play games, not make them.

Posted on February 28, 2020 9:28 PM

Ok, now I'm intrigued. I've always wanted more games to have making of features a la DVDs and Blu Rays. 

Posted on March 1, 2020 12:41 PM

You see that every now and then but I wish it was more of a common feature. It'd be tougher for Japanese-made games, though, because of the language barrier. Pretty easy by comparison to throw some quick interviews in when the devs already speak English.

Posted on March 2, 2020 11:59 PM

I often think of game ideas and trying to learn Python or Unity. I think my personality doesn't lend itself well to such abstract and immaterial pursuits, which is why I still haven't taken the plunge.