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This fantasy-themed game jumps into several genres and does them all well
Light Crusader was released for the Sega Genesis in 1995; it was developed by Treasure and published by Sega. At first I thought this game was an action RPG, but it's actually a hybrid of several genres; it's part Action RPG, part platformer, and part puzzle game. You play as Sir David, a knight from another town who has come to Green Row to help find many of the townspeople who have disappeared.
You start the game at the castle and the town. The town will act as the main hub throughout the game; you can always go back and stock up on supplies (items, magic, and armor). The game is in an isometric perspective, which is neat, but this makes jumping on platforms a little tricky. The protagonist, David, can attack with his sword, jump, and use magic. One neat thing this game allows is for you to set your items to auto use (which is very helpful); if your life gets really low, David will automatically use a potion or some food to regain health points.

The main part of the game is the dungeon, which is huge and maze-like and has six floors. Luckily, there's a map you can refer to in order to see where you are. There are plenty of environmental puzzles inside the dungeon which involves hitting switches, pushing objects, blowing up doors, or turning lasers to face a certain direction. You can also rescue people trapped in the dungeon, and they will give a hearty "thank you." That "thank you" is not words to read, but a real voice; that's right, this game also has voice acting, which is impressive, although there are a few phrases I couldn't understand.
Within the dungeon, you will find save rooms to save your progress and teleport rooms which can teleport you to any floor you've previously been to, or to the castle. Some rooms in the dungeon contain no enemies but a puzzle you must figure out before you can proceed; other rooms have a handful of enemies which you must beat before a door will open. I appreciated some of the little details in the game, such as the green enemies' heads coming off or their body being chopped in half when you hack on them with your sword. Some enemies will drop itmes or even magic. In order to use magic, you can go to the menu screen and choose which magic (fire, wind, etc.) to use and set it to the A button. Your magic is limited to a certain number of uses, but boy, is it valuable, especially for bosses!

This is really a game of exploration, and in that sense it feels a little bit like Castlevania. You'll fight ghouls, wizards, and zombies along the way too. However, backtracking can be a pain due to the fact that you have to re-open doors that you had previously opened. This means doing a puzzle over again, which sometimes can take awhile. The bosses in the game are pretty awesome; they include a dragon, a giant spider, a giant scorpion, a huge tank, balls of goo that jump around, and a fire-breathing blob that flies. This game has some weird stuff in it; for example, Level 5 of the dungeon takes on a western setting as you fight cowboys, then changes to an urban setting with zombies. Cowboys and zombies? In the same game as knights and wizards? Whatever.
The graphics must have been impressive for the time. Doors and many of the objects were rendered in that early polygon form (such as is seen in Star Fox). The music is also pretty good for the most part. There's one theme I especially like that reminds me of Castlevania (I'll post it below for you to listen to). LC offers quite a bit of variety; for example, in level 3 you get an item that turns David into a bad guy, allowing him to talk to other bad guys and access doors. Puzzles throughout the game can be complex and really make you think. However, some puzzles are trial and error, like hitting crystals in a certain order.

Perhaps the worst part of the game is the platforming aspect. Due to the isometric view, it can be difficult to tell where David is going to land, and often I fell short of my destination. Pushing an object on a platform then getting on that platform can also be very hard to do without pushing the object off the platform. Despite these frustrations, the overall game is fine. It's an adventure worthy of a knight.
Final Verdict--4 Stars: Recommended
Treasure usually does action games, so it's surprising to see them do something so different, but they pulled it off. LC delivers simple action, engaging puzzles, and tricky platforming all within the confines of a medieval setting. It's a game of exploration and discovery. If you enjoy Castlevania, there's a good chance you would enjoy this game. LC stands out from RPGs, action platformers, and puzzle games; it stands as a hybrid game that melds all those genres together into one grand adventure.
Join me every Saturday as we take a look back at all kinds of retro games, good and bad.
huh. never heard of this one. And it's pretty good? Unfortunately they only re-release certain Genesis games, and not the obscure ones.
What a shame it's not considered a classic. It deserves some recognition. That's what I'm for, I guess.
Nice. I didn't know about this game.
Now you do.
Looks pretty interesting, another game to add to the list of games I didn't know existed before and want to try out.
Glad to help that list along.
Ah,when games were not afraid to throw in those quirky easter-eggs! I'm sure the cowboy western level was a wink to the audience. Game seems rather incredible altogether. The only sour patch seems to be the puzzles reset.
Yes, the resetting puzzles are a pain, and the platforming can be a little difficult sometimes, but otherwise it's great. The cowboys and zombies were so random, but by that point, the developers were just having fun with the game.
I know I played this game once. It's not on Sonic's Ultimate Genesis Collection, so I must've had the Genesis cart sometime. It's on Virtual Console though. I'd like to try it again. Looks fun.
By all means give it a try. I'm glad it's atleast on VC so people can try it out.
Since I never had a Genesis, there are a lot of games for it that I'm not familiar with. This is one of those. Because of the isometric perspective, it reminds me of games like Solstice and Equinox and LandStalker.
I never had a Genesis growing up either (didn't even know the thing existed). Glad to shed some light on some obscure games for you. The isometric perspective was like "the thing" back then; a lot of games were doing it, and it was so different from the norm.
Never heard of this game. But it looks freakin sweet. I am craving some dungeon crawling.
Then dig in! Dungeon crawling is ALL this game is!
I like that music.
It's got an awesome Castlevania vibe to it, and I love Castlevania music! Definitely the best song in the game.
Light Crusader is definitely the oddball in Treasure's library but it's cool that they succeeded at doing something different. The isometric perspective is so strange because it was definitely a European fad at the time. You won't find too many Japanese games from back then that use it. I never did finish this game but I'd like to give it another try now.
Super Mario RPG had an isometric perspective, and that was a Square game. I know several racing games for NES and SNES had the same perspective, but you're right, it was a European thing.
Like others in this thread I did not know about this game. It looks pretty damn cool too.
Atleast you're not alone in that lack of knowledge. I'm glad to shed some light (get it?) on this game.
