Another hope I have is that I'll be able to find a physical copy of this game, it looks so awesome that it'll sell out quickly!
...Oh wait, the MRSP is $99.99? Hm, maybe I should wait for a price drop...
Try a Kirby game, can't play those without smiling.
It's been a long time since I've played this game, but I remember liking it and thinking it was close to the quality of Nintendo's offerings (which, unfortunately, was a bit unusual for third-party games). I don't remember having issues getting stuck or confused, however I'm pretty sure I didn't beat the game so I may have had trouble near the end and gave it up. I'd like to return to it. Someday...
Nice finds. I picked up a complete copy of Shiren for $2 a while back, but I didn't really play the game as I ended up playing something else I bought with it. It's probably also too hardcore for me, but I should still probably give it a shot sometime...
I feel like the crossover franchises in Mario Kart 8 cheapens things a bit, they feel out of place thematecally. Aside from that, the new tracks are a good addition, though seem a bit under par compared to the base game tracks. 200cc is a good add for racing fans, though it can expose some collision glitches if people go flying off the track.
In some ways, this is still my fave game in the series. I at least like the gameplay the best. The main downside to this game is how little content there is, which was later fixed in Melee, but I didn't like the speed increase. Then the series took a huge downturn with Brawl, and the latest pair of games isn't that much better. I don't like the changes to the mechanics, and the items and stages got way too powerful and random.
I first played this game in 2010 and I still had fun with it. The graphics look a bit messy on large modern TVs, but not enough to be distracting. I agree it holds up well enough to be worth playing today for anyone who likes platformers, even if I think the sequels are better.
I had to look up what GOG was. Interesting. Looks like there's a PC version for this game also, I have no idea if that has any differences.
Ha ha, that's pretty funny. I don't think Tomb Raider had anything to do with it, though who knows what may have inspired them. The original Duke Nukem game was a side-scrolling shooter, so they may have decided to put Duke back on screen now that the technology allowed it for a 3D game, as a way of returning to the series roots.
I have to wonder why they feel they need to make a whole new program rather than just improve Club Nintendo. I just hope they offer some good closing rewards, because I have a mountain of coins.
I think people who are glad about this are assuming it will be replaced by something better. But I don't think it will meet our idealised expectations, so people are just setting themselves up for disappointment. Which is pretty much what we all did with Club Nintendo for six years.
That's an insane amount of data. Isn't that more than ten times the original game?
Then again, I guess companies don't care about compressing games anymore. Even though it still matters a lot because of storage space. Lame.
I'm interested in the gameplay of Persona Q, but have never played a Persona game. I do have Persona 3 and 4 on PS2 though, just have to find the time. Unfortunately, I could say that about a lot of games!
I got 9,999,999 coins in NSMB2 back on Dec. 25th. It was a Christmas miracle!
I love the controls in Super Mario Galaxy/2 (though also the Wiimote and Nunchuk in general), so I have no issues with that.
I have an XL and the larger screens are definitely nice, plus the extra size makes it more comfy. I don't care about the NEW 3DS XL since it doesn't offer any new feature I want, and the one "exclusive" game I already have on the Wii.
I remember getting to the end of Final Fantasy IX but never actually finishing it. Even though I think it's the best PSX FF game. I just sometimes have a problem with finishing games since when I get near the end, I've already experienced the "meat" of the game and seeing the ending doesn't reward me with more gameplay. Still, I should probably beat it sometime, but I forget so much...
We got the NES Action Set for Christmas in 1989, which included this and Super Mario Bros. on a combo cart. This game was okay, but it was definitely overshadowed by SMB1, which seemed like a much more advanced game, so I never played Duck Hunt much. I think it's pretty much worthwhile only as a nostalgia trip, anyone who didn't play it is better off playing other gun games if they want that sort of thing.
I never played the Super Scope games, but always thought they looked fun. I'd be much more interested in them appearing on the Virtual Console, since a Super Scope isn't cheap and doesn't work on modern TVs.
My picks:
1. Birdo
2. Blue Birdo
3. Red Birdo
4. Green Birdo
5. Orange Birdo
If we're on the subject of controllers, I generally use a Hori Pad Mini, which is a solid third-party controller with a GameCube-esque stick. I use it for games that don't require precision, as I find the tightness of the original N64 stick works better in things like shooters. For the original controller though, I grease up the sticks first, which prevents the wear. This'll only work with good condition sticks though, there's no known way to repair a worn stick.
In any case, DooM 64 doesn't require the stick. The D-pad can also be used for movement, which I actually use instead because I find it works better for quicker reaction time. Since it's impossible to look up/down then a stick isn't necessary. The controls are actually fully customisable, which is pretty awesome; I wish more games did that today. You can set any function to any button, even doing goofy things like setting "forward" to the B button and "backward" to C-up, whatever you dream up!
Not sure, but probably nothing. There's one other game I remember from around the same time, it was with a mech and it was some sort of 3Dish game. No idea if this was a 32X, Genesis, or Saturn game though.
Yeah they really went all out with the levels in this game. It makes it a bit saddening to find out about the stuff they didn't get to put into the game. Apparently, there's more they wanted to include but they were limited to an 8MB cartridge as that's the largest size publisher Midway would pay for. Aside from a few more levels, they wanted to include every monster from DooM II, as well as add in a couple more new weapons. They also wanted a multiplayer mode, which I'm guessing would have included both co-op and deathmatch.
They also started work on a DooM 64 2, but quickly canned the project because they felt the DooM engine was becoming too outdated. Oh, what could have been...
Hexen's interesting. It kind of isn't an FPS... I remember all the arguments about Metroid Prime being a "first-person adventure" game, but that title is much more apt for Hexen.
I would have to say that it's better, since it actually has some decent platforming stages in it.
That's weird with the save issue. Did you lose the data every time you turned it off, or did it happen randomly?
Well there you go, I think you've made up for the lack of puns in not just this article, but the next few as well.
I'm honestly surprised that we didn't get a Super Mario 64 2. From what I've found, Nintendo actually had 32 courses planned for the game, along with a co-op mode that included Luigi. However, they cut it back to 15 to ensure it was ready for the system's launch (and to use a smaller-size cartridge and save some money), and scrapped the co-op due to difficult in getting it to work properly. With all that planned, I'd have thought they could take that and make it into a sequel pretty easily. I wonder if any of the ideas for those 17 extra courses has shown up in other Mario games...
I told Jason to not mention that blog post comment about the hard work that goes into this show! That's like a magician revealing his tricks!
But yeah, no real work involved here. This series is simply the result of what happens when you give a microphone to an extremely opinionated man. All I do is suggest topics, make sure things are factual enough, and try to keep him from rambling too long.
