Thanks. KnightDriver, there is some astral stuff in Solo but the film is also the most driven by identity politics.
The immense effort and wealth required to create the super fuel would promise that time travel would only happen every few thousand years. It takes a lot to build a star forge. And the fuel could only propel the ship a short distance in time before it is used up.
The Benghazi suicide mission connection is symbolic, not a literal retelling. One could also lump the Bin Laden raid into this metaphor. It's the context of Waller as Hillary that changes the Squad into something deeper.
Clinton was overseeing an operation at the Benghazi embacy that was smuggling weapons to "moderate Muslim rebels" in Syria (aka ISIS) to overthrow Assad, but then the operation blew up in their faces when the terrorists turned around and attacked the embacy (likely with the very weapons that were being distributed to 'rebels').
It would be entirely optional for players if Nintendo implements this into NX (and I would expect it to utilize the camera bar used to track the controller so it shouldn't increase the pricing much).
For me, the fall of 1up began from within the forums when they consolidated the radio forum into the general gaming forum. It turned into a giant fight among the community with the mods taking the side of the general/news forum crowd, and many of the best posters and all of the game developers that were on the site just quit coming there.
"What's the difference between a journalist and an enthusiast writer?"
All of the feminism vs man-hating debate aside-- this question of journalism vs enthusiasts has been around for years. For the most part, journalism in games does not exist. Game writers mostly are just there to sell you crap. Every system that launches is awesome in their eyes... until it ain't to the readers.
I feel like Nintendo is giving up on WiiU. They are going to release their Legend of Zelda in 2015 and maybe throw some more quirky Japanese titles at us after Bayonetta 2 and Hyrule Warriors fail, and then they will be moving on to their next system (in game development) and then the WiiU will see a whole year with maybe one release before the next console launches.
Nintendo is determined not to make any change of course with WiiU to such a degree that they will just ride it until it is literally selling 20k units per month next spring and they are forced to release a whole new product. The main reasons I feel they are acting so stubborn (refusing to release a sku without the tablet and refusing to create new Western second parties) are because Iwata cannot confirm that he was wrong about the touch screen/online gaming/asymmetrical gaming and Iwata doesn't want to confirm that gamers don't want a touch screen controller with their console (probably because the man is planning yet another console with a touch screen controller).
I just don't want an all-in-one product. I don't want a DVR, I don't want more television-- I don't watch anything on cable as it is but Mad Men, Walking Dead, and the news. I don't need a 500GB hdd (as if I'm one of those people that downloads movies or saves televsion (for extra sedintary non-activity in modern life)).
This has been a bad product from the word go-- and they can peel off all the DMR stank and Kinect, but its RAM is still divided like a PC with the OS devouring the bandwidth (making it uterly pointless to purchase instead of an actual PC where you can do work).
Microsoft is going to be about where Nintendo is now with the WiiU come next summer and that is not going to go smoothly with stockholders that are already wanting to put a bullet in Xbox.
The biggest problem with Skyward Sword, other than the limitations of the controller (which isn't 1:1), is that it's a very complex game that wants you to use a lot of unique items that all work differently with motion control. It is, put simply, a cluster fuck.
If Nintendo makes a new 1:1 remote and nunchuck, and they are going to make a new Zelda with it; they will still have to fight their own urge to load it down with gimmicks and uselss items. Nintendo would have to get back to the simplicity of the original Legend of Zelda; which only had two face buttons. Less is truly more in the case of motion controls.
The motion controller doesn't need to be a multi-purpose thing-- it needs to be purley about swinging the sword or aiming the bow.
Nintendo has to take up the challenge of letting go of their formulas to actually do a different kind of Zelda that is more about exploration and thinking (puzzles) than items acting as glorified keys.
If I were a publisher-- if I were Nintendo even, I wouldn't want to invest in anything new and big for the WiiU going forward. Nintendo might sell 15-20 million units by 2017 if they continue on their current path. Any big idea, like a 3D remote and a lineup of games for it, would go to waste. The narrative of the console is set, partly due to the mass market being befuddled by the name; partly due to the graphical capabilities having no shelf life, and partly because of the controller being $150 (the root of the graphical failings).
Any new Nintendo game entering development during the next year should be entering development for a next gen platform (which will be out by the time they finish development).
People are rapidly buying the PS4 because they see it as a secure platform. People see the PS4 as having the RAM to stick around for 8 years, but consumers see the WiiU as a console with current gen graphics and no potential to improve. There might not be a large selection of games yet for the PS4; given it just launched, but people know Sony will deliver the third party support and they know the WiiU already has a dearth of non-Nintendo titles (plus zero Western exclusives going forward).
The only policies that are going to matter are the mandatory 500GB hard drive and the mandatory Kinect. The rent on this console is just too damn high.
People who are just not interested in super hero characters are excused for not being interested to begin with, but geek websites who wrote articles celebrating the awesomeness of Avengers; which was absolute camp, and turn around and wage a war against Nolan and Snyder just seem either blind to what good film making is or are actively fighting the political messages of the film.
There is this attempt out there to redefine what a good film is. It was once the opinion that long shots and atmospheric, even silent, cinematography was to be appreciated, but now this new gen of internet journalists are getting on the microphone and complaining that films like Oblivion or Drive are drab and slow. It's some kind of upside down reality where good is bad and popcorn is win.
Mario 3D World just isn't the droids I was looking for. I don't think the game looks like it sucks; it's just that it's another DS/3DS game design/experience ported up to the WiiU.
I'm starting to think there is nothing in Nintendo's cabinet for WiiU but more dual screen concepts from DS and the GBA/GCN connectivity experiment. Iwata keeps telling us to "Please understand," but all I see to understand is that it's a console DS.
The 3D Mario I was hoping for at E3 could be summed up as the spiritual Mario 64 II. I want a two-player cooperative (online) 3D Mario with a free roam overworld again. I want the Mushroom Kingdom to be a place like Hyrule.
If there were ever a new 2D Metroid game; it should be developed by Oddworld Inhabitants.
2017 would be the fifth year of the WiiU's life. They should not wait any longer than that. The longer they wait, the more likely people will start to say, "I'm going to wait to see Sony's system in 2021."
I enjoyed Red Dead Redemption more than GTA4. It was a great free roam game and one of the only blue sky experiences I had on the 360.
My four year old nephew loves the game because you can just play it by tapping the A button to ride the horse aimlessly around the desert. More games need this kind of simplicity. My mom spent a bunch of money on Skylanders for him to play and he couldn't figure it out because the game is telling you to do stuff. He hasn't touched it since x-mas. It's ironic that games intended for kids aren't actually accessible to kids because of the handholding.
No way. The total cost of the package when you add up the cost of X1 with just five years of LIVE, one game, and taxes is $920. The price is inflated by superfluous nonessential hardware in the Kinect and the 500GB hard drive, and the RAM is eat up by the OS.
I think there is great potential for entire games built around how the Zelda archery game in Nintendo Land controlled. That's an easy image to sell; like swinging a baseball bat with the Wii remote. You show the player standing and engaged in the game, and you show how the perspective on the screen shifts 1:1 with the player's movements.
