Today’s slate of panels kicked off with “The Game of Making Games,” hosted by G4’s Blair Herter. Ted Price of Insomniac, Jens Matthies of Machine Games, Todd Howard of Bethesda, and Raphael Colantonio of Arkane Studios made up the panel of noteworthy developers in what was primarily a Q & A session with the audience. Herter started off by asking about each developer’s general game-making philosophy, which soon led to questions about axing faltering game elements during development no matter how much time was spent on creating them. Herter threw out the term “killing your babies” about this design necessity and it became a recurring in-panel meme.
Colantonio, whose studio is working on the soon to be released Dishonored, talked about how they go into development knowing that cuts will happen and it’s hard for new team members to get used to. Dishonored started off with a menu of twenty different abilities that were later trimmed to the twelve that worked the best – all part of the original plan. Colantonio also said that play-testing of Dishonored has uncovered many bugs that turned out to be interesting features that they improved on once they had been found.
The panel also kept returning to the theme that working on a team is vital in game development. This is the key lesson they wanted to pass on to those just starting in the industry, which can be hard to handle for many beginning game designers used to working on their own in their spare time and on their own terms.
Other interesting tidbits revealed during the panel:
I'm glad to hear that Ted Price understood the flaws of All 4 One. This realization should help bring the quality of that series back up to what we saw in a Crack in Time. It's funny how making some small changes to something that works can ruin it.
