Papo & Yo
Papo & Yo
Jason checked out this unique title last night and was blown away by the experience. Check out his impressions!
Published on June 7, 2011 6:40 PM
2 minute read
8342 Views

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

Notes

- Coming 2012 to PSN exclusively

- Chalk lines on sidewalk with a Child

- Cardboard box houses

- Kid picked up boxes - able to reassemble houses irl to make a path

- boy and friend monster

- monster eats poison frog for energy, turns evil when he does

- platforming puzzles, light team work

- the boy seemed to almost be raising the monster, and interactions with the monster would open up progress.

- At one point, the boy lured the monster into a square chalk line with food, and a giant cardboard box appeared around the monster, like what one would keep a pet in.

- Monster looks like a pink rhino with big shoulders.

- After trapping him in the box, a few buildings submerged underground, opening up more of the pathway.

- At this point, you had to lure a monster onto a chalk-like switch, and use a toy robot he's afraid of to scare him into standing still to progress.

- Anyway, after that you feed him the giant poison dart frogs, he goes on a rampage, and the demo is over.

Papo & Yo
Box Art
Available on:
PS3 PSN
PC
Release Date:
08/14/2012
Publisher:
Sony Computer Entertainment America, LLC.
Developer:
Minority Media Inc.
Publisher:
Minority Media Inc.
Genre:
Adventure
Number of Players:
1
ESRB Rating:
ESRB - E10+ for Everyone 10 and Older
Description
Looks like we forgot to write something... whoops.
Tags:
Comments
2
Posted on June 7, 2011 11:22 PM

I'm very excited to actually get hands on with this game. The title alone intrigues me so much.

Posted on June 8, 2011 1:15 AM

I didn't get the chance to see it on the show floor today, but I did get to see Bastion, an awesome indie title. I'll be working on some quick audio impressions of that pretty soon now that the floor is closed.