St. Patrick’s Day is the next holiday coming up, but it’s your lucky day today as I’ve got more game reviews I’ve recently written over at GamerDad.com for you to look at! Please click on the links and read as many as you can, and maybe post a ‘like’ or comment or two. I’d appreciate it. OK let’s begin!

Welcome to a Nerds Without Pants episode that’s actually a reasonable length for once! We know our listeners are a bunch of size queens, but you’ll just have to make do as we talk about the games we’re looking forward to the most between now and the end of the year. And some other stuff.
I played Lego City Undercover to the end, a little bit of Dead Space 2, Technomancer, Battleship and Pillars of the Earth the other day.
But first, a video game print ad from a comic released just this month, Strange #3. It's really Doctor Strange #3 but now Clea is the Sorcerer Supreme of Earth, and she's not a doctor like Stephen. The ad is for Lego Star Wars: The Skywalker Saga. You don't see vg print ads much these days.
Two things I disliked in games the last few days were niggly piggly exact platforming and stealth. Two things I liked in games this week were tough melee fighting and exploration.
Once again there are too many games coming in and very few getting finished.
Earlier I skipped over one of the oldest books I read last year, Out of the Silent Planet, by C. S. Lewis. Published in 1938 as the start of a trilogy, Out of the Silent Planet imagined space travel before we really knew what it is like and it shows, but it is a fun adventure story with some moments of deep thinking. Like Clark after him, Lewis was adept at describing in rich detail the alien vistas and creatures he imagined. Later I read its sequel, Perelandra, which in some ways is the inverse of its predecessor. Perelandra is mostly a series of deep thinking moments sprinkled with adventure bits. I don't want to bash it because it is very good at what it is doing but I do hope that when I read the third book of the trilogy this year, it hews closer to the first one.
I'm going to listen to a lot of music from 1969. I figured I might as well extend that to books, so I'm going to read Patrick O'Brian's Master and Commander. I saw the movie and thought it was great. What about the video games? Well, there were several space flight sim computer games made on mainframes, which makes sense because this was the year of the Apollo 11 landing on the moon. I tried to play them and then any others I could find. The results are recorded below.
Well, uh, this was supposed to be a weekly blog huh. Guess that didn’t happen. And I guess I’m not going to promise regularity from now on either. Anyway, I have new games for you to try!
Hey guys. You like games don't you? Of course you do! You're all over-sensitive geeks who put measure your self worth via mindless consumerism! So have some more shit to spend money on!
Happy new year people! It's been a few weeks since the last time I did a blog, so much like daftman does on his updates, I decided to show everything I bought ever since this blog and perhaps make this something montly, unless I simply do updates on everything that include other non-gaming related stuff.
I’ve been playing much more of New Vegas as of late but I started a new character with a different build I didn’t think I’d actually go with, The Prostitute (minus the DLC trait Skilled). So far she’s doing great though remembering some things from my sniper character helped with a few things, such as getting ED-E and Boone quickly. I have been getting around and even had ED-E kill some Legionnaires on the Booted mission. There has been one problem and this is most likely because of a mod I’ve been using. I’ve downloaded a mod from Nexus to add two “races”, Red and Silver Fox. Originally I did it just for kicks but then had a backstory I’ll write up later. To the point of the problem there has been an odd character model glitch. She looks kind of slanted and her extended arm are awkwardly posed. Even bringing up the Pip-Boy the left arm poses in an odd position to the point it’s difficult to look at the screens. I’ll have to look into any files I might have required to use it but to “fix” my glitch I have to reload a previous manual save. Sure the last save and the current one was finishing up the Fly Me To The Moon mission but if this is going to be a constant thing that I can’t fix then I better back up my sniper’s saves.

After completing this game, one word came to my mind, and that word was “wow.” That was one of the most compelling games I've ever experienced, with every singular aspect building up to an impressive unified artistic expression the likes of which we rarely see in this medium.
Good morning, Pixlbit Nation! Forgive the excessive mid-week cheeriness, it's my weekend.

In the first ten minutes of the game, you are riding on top of a big fighter jet battling angels while a giant snake-like angel is flying around. The fight moves to a train against a grotesque angel with a whip arm, and then the demon you summoned goes berserk and sends your best friend to Inferno. This is just the start of a game full of great production values and stellar gameplay. It easily ranks as one of the best third person action games I’ve played since the original.
Hey Pixlbit bloggers!

Devil May Cry on the PS2 spawned a mini-industry of brawlers that require button mashing and quick time events. Most of them also have main protagonists that are bald with deep scowls and anger management issues. Bayonetta is a one-liner-spouting, angel-killing witch with an outfit made out of her own hair and a dark sense of humor. Out of the countless third person brawlers, Bayonetta is a joy to play… but only the 360 version.
Sometimes the simplest ideas can prove the most difficult but also the most satisfying. Take the iOS puzzle game Cyro, for instance. There’s some story about little creatures trying to build a bridge to the moon but what it all really comes down to is guiding a plank through a maze. Of course, the mazes are extremely intricate and, oh yeah, the plank is constantly rotating. You can bump the wall once and keep going but twice and it’s back to the beginning or the most recent checkpoint. Checkpoints are a godsend because they also restore your one hit point. The developer, thankfully, made it easy to control the plank. A circular d-pad on the left lets you easily move in any direction while a button on the right will restrict your movements to the four cardinal directions. And though the graphics are very minimalistic (nothing wrong with that), I love how much fun the developer had making the mazes. I’ve played the first two “worlds” and rarely has anything been abstract. One maze looked like wine being poured into a glass. Another was shaped like a human heart, complete with working valves! The dynamic mazes can be pretty tricky. I was stuck for a while on one that had moving gears that left little space to get through. Still, it’s very satisfying to best a tricky level. Cyro is a strange game but certainly a fun one.
Here we are, Blog a Day 2014! I have a series of things to talk about, but for today it's a wrap up of last month. I'm at the mercy of tradition!
It certainly has been awhile! I am not going to be posting a huge speel right now but there has been a lot to update about game wise and other random stuff, so I am trying to condence it.


