Recently I reviewed a one-on-one 2-D fighting game called Under Night In-Birth Exe:Late. That’s a really long name! When I first started playing it, I thought the characters weren’t that interesting, because they all looked like typical anime stereotypes. But as I kept playing, some of the characters ended up being a little more interesting than I thought. And since I sometimes like to write about fighting game characters in blogs, I’ll do just that with this game right now. Plus I don’t have any other blog ideas anyway.

Zelda fans should already be excited for The Legend of Zelda: A Link Between Worlds, but I am hoping that everybody gives it a shot. Traditionally, the 2D and handheld Zelda games have never really grabbed me in quite the same way as the now-standard 3D titles. After getting some hands-on time with A Link Between Worlds, I got right into it, and didn’t want to give it up. Running at a smooth 60 FPS, the game is both technologically and visually stunning. The dungeons are varied and provide thought-provoking challenges to overcome. While I wasn’t stumped by anything the game threw at me, I still needed to stop to evaluate the situation a few times in order to make progress.
