I've been playing video games since 1981. And only a little less time after I started playing video games, I learned I could alter the way my games played, whether it was from tinkering with the game's programming or by using tools provided in the game itself for user-made content. I also learned how to make my own computer games, in a rudimentary fashion.
There is one title called Liege on Kickstarter that I read a bit about through an article on Gematsu. The game caught my interest since it was trying to get funding and was approved for a PS4/Vita port. I knew of course about Kickstarter for some other well-known developers who have gone to it and how it had become a huge thing for Indies. I didn’t pay much mind in checking it out and seeing how it’s structured. I am very intrigued and impressed more with it than Greenlight by the perks you can get for help funding it if it comes to fruition as well the goals that its set up to add things if it reaches a certain peak in funding. I plan on supporting a couple of games with some big money; well I wouldn’t say big money, but somewhere around 60 bucks to get something which could be considered special and more notably compared to collector’s editions that are sold by the thousands for AAA titles. This will be intimate and more personal to help out an Indie studio. It’s cool how the pledge gifts are set up and seem to get pretty crazy. It is impressive how someone would spend over a grand to help fund one game and people do and spent more.

Adam Sessler, host of X-Play and editor-in-chief of game content for G4, has left the cable channel after 14 years. Rumors indicate that his departure was due to a contract dispute and the departure may not have been amicable. Kotaku originally heard this news a week ago but it was not confirmed until Sessler's representative released the following statement today:
I ask a lot of question, in hope of stumbling upon some answers.

Take a moment and type in the world “layoffs” in the PixlBit search field. Press enter and see where it takes you. Don’t worry, I’ll wait.

Angelo Grant joins the heroes this week as we take on another evildoer in the industry of gaming … Online Passes! With the recent controversy revolving around Kingdoms of Amalur’s (which is amazing by the way) day one DLC, people are in an uproar. Are publishers wrong for using these crude tactics to protect their big bucks? Or are we gamers simply idealists who refuse to acknowledge the video game industry as a business? You decide this week on PixlTalk.

With the long awaited Twisted Metal set to hit store shelves next week, you’d think that developer Eat Sleep Play would be celebrating. Instead the developer has laid off eight employees last week, reducing the staff to 26.

Back in December, Dave Jaffe said in an interview that he hopes to avoid implementing an Online Pass, a one use code that unlocks online multiplayer, in the game. He mentioned that Sony had asked the crew at Eat Sleep Play to look into coding for it but nothing had been decided. Jaffe went on to say as follows:
Twisted Metal fans that decide to purchase the upcoming PlayStation 3 release brand new will find something a little extra in the box. That’s because the first printing of Twisted Metal is getting a free “Limited Edition” upgrade that includes a download voucher for the critically acclaimed Twisted Metal Black for PS2. Sony just recently started releasing PS2 games on the PSN store, but this is the first new game to come with a voucher for a title that appeared on Sony’s previous console.

David Jaffe has long had a reputation for being an extremely outspoken developer. This is rare in an industry where so much information comes from a multitude of PR reps that are scared to let the game makers talk directly to the press. Jaffe has earned his right to speak his mind, considering that he’s responsible for two of the biggest selling PlayStation franchises in history. Those franchises would be God of War and Twisted Metal, which was the focus of a recent interview. There were some interesting revelations in this talk, including the fact that Jaffe isn’t too keen on the idea of shipping Twisted Metal with an online pass.

Brief hands on time with the latest build of Twisted Metal was available after the Sony press conference. During my hands on time, I learned that the game is scheduled for release in just a few short months on October 4. While I didn't have the opportunity to play much of the game, it was clear that it was a faster paced experience than what the series has offered in the past. Though brisker in pace, the game felt controllable and smooth, just as Nick reported at last year's E3.

This week's episode of PixlTalk hails the return of a long-lost participant: Stanton Daries!
![[Game System Name] Is Like A [Insert Body Part Here]: A Fun(?) Negative Rant](https://media.pixlb.it/media/features/313.png)
Say everyone, do you want to have a bit of negativity on your visit here to PixlBit? Well you are in luck! Today, I am going to talk to you about a little something I like to call “Ass Talking”. “Ass Talking” is basically read as “talking out of your ass,” which also means “spewing shit out of your mouth.” Are you finding it hard to take me seriously when I talk about ass and shit and ass shit talking for an entire paragraph? Of course you are, because there is a point I’m trying to get across.
