
I was fortunate enough to get an invite to the Network Test for The Duskbloods on the Switch 2 this past weekend. I was able to embark into the land of dusk over the course of all three days it ran and I walked away excited about what FromSoftware is cooking up here. Like every FromSoftware game, it feels built on the back of the last game, and the influence of Elden Ring: Nightreign is clearly apparent. But interestingly, it also evokes Bloodborne in equal measure, while offering something that feels familiar, but unique.

Recently remastered and released for free on Steam, Knytt Classic dusts off the classic freeware indie game by Nifflas, Knytt, for modern systems. When Knytt originally released, I downloaded it and tried to play, but the keyboard-only controls proved to be a huge impediment to my immersion. But when I saw that Chasm developer, Bit Kid, updated the title, complete with updated graphics, modern gamepad controls, and achievements, I knew I had to give it another go. Twenty years later, Knytt stands the test of time and shines in its new format.

This week, Nick returns for another solo cast of PixlTalk! Starting with site updates, Nick details what changes he's been making and the progress on some new features that are coming soon. Next he goes through some of his Pseudoregalia and Super Kiwi 64 thoughts, as those are the games he's been playing lately, followed by what he'll be playing next. Finally, the main topic - Engineering the Fun Out. Nick talks about his experience with the new 3D Zelda games and how he manages to completely ruin the experience for himself, despite not really wanting to.

Even from the outset, Pseudoregalia proves to be a fascinating game. Visually, it's striking - evoking the PlayStation 1 - you won't see many games that look quite like it these days, and few, if any, are able to pull off the style successfully. Similar to a title on the PlayStation, you're dropped into the game without much fanfare and with only the ability to jump. You have no map to help you navigate, no weapon to defend yourself, and compared to later in the game, extremely limited mobility. Exploring Castle Sansa and its surrounding areas will net you a sword and upgrades to it, as well as myriad upgrades to your movement abilities, enabling you to reach more parts of the castle.

The Star Fox series has always been special to me. When I turned 8, shortly after the original game came out, my parents surprised me with it on my birthday. At the time, I remember thinking the 3D graphics were incredible and the game was extremely fun. I was addicted to blasting through space and foiling Andross' plans to dominate the universe. Years on, I remember obsessing over my Nintendo Power issues that showed Star Fox 2 - the new characters and crafts looked amazing. Unfortunately, it wouldn't officially see the light of day until I was an adult, but my Star Fox appetite would soon be satiated with Star Fox 64.
The first thing that comes to mind is changing my Xbox gamertag. I got one in 2004 when Xbox Live Arcade dropped but a mini-game on an Official Xbox Magazine demo disc was giving me trouble in '07, and I thought a new gamertag would solve it. Well, it did solve it, but I lost touch with my old gamertag over time, and now it's probably been deactivated along with the few games I bought under it. It'll be 20 years on my current gamertag next year. It could've been 23 years if I'd stuck with my original one.
I only have a few here I put on my must-play list, but I like to look at everything anyway and perhaps try something new if I can find it for cheap enough. Remasters are also of interest since sometimes they vastly improve the experience. So this is Metacritic's top PS2 games 26-50 with comments.
After a brief time with Monster Hunter Stories, I really managed to focus this week on my PS2 stuff and get through a lot. Then I traded a bunch of them, but also picked up some new ones.

It’s been a long time since we’ve seen an entry in the Metroid Prime series - 18 years, in fact. It was 8 years ago that Metroid Prime 4 was originally announced and its development was more than a little turbulent. Initially developed by Bandai Namco, it was later scrapped completely and development was shifted back to Retro Studios to start the project over. In the end, Retro has delivered a solid new entry in the series, but one that doesn’t totally capture what originally made the series so compelling.
I'm deeply obsessed with Hogwarts Legacy right now, but I found some time to knock off a few more gen six games for either keeps or trades. Then I got some black friday sale games already - also finished a book and watched more Power Rangers.
I got through a lot of GBA/PS2 stuff this week and retro on Xbox Series S. I got some good purchases on sales this week too. Also progress through the Power Rangers Lightspeed Rescue show, books and podcasts.
2024 has come and gone. There were ups and downs (my gosh, it could be downright brutal at times) but I got to play cool games and that's what really matters, right?
Two games I focused on, one handheld and one console, this week.
It was fun trying out a lot of NES games this month thanks to the NES collection on the Switch subscription service and a few available on collections on Xbox. I also had a few cartriges too for the original experience. Here's what I got to this week plus new stuff.

Willow is a 1988 dark fantasy movie I never watched as a child. Yet the name still rings a nostalgic bell in my brain. Strangely, I didn’t consciously pay it much attention until I stumbled across the NES game sometime in the mid-2000s. But seeing the name and characters on the cover felt deeply familiar in a way I still grapple to understand. Maybe I saw the movie poster and heard its name in passing as a kid but didn’t think much of it until discovering the video game later in life. Initially released by Capcom in 1989, Willow was a calculated attempt to create a game with broader appeal since it was based on a property with characters familiar to its audience. Fortunately for Capcom, those calculations were entirely correct.

“And now, the most anticipated epic adventure of the year will never come to a theater near you. Final Fantasy VII.” And so began my interest in RPGs. That commercial blew my 12-year-old mind back in 1997. Besides the impressive animations shown (which we would later learn were only cut-scenes), I was intrigued at seeing that we somehow jumped from Final Fantasy III on the Super NES to now VII on the PlayStation. “What manner of sorcery is this?”, I wondered.
In the summer of 2000, I needed a new game to play. At that time, I was still a PS1 gamer. Being a RPG lover, my two choices were Square's Chrono Cross and Valkyrie Profile, a game from a resurgent Enix and Tri-Ace, makers of Star Ocean: The Second Story from a year prior. Of the two, Valkyrie Profile looked more interesting, so that's what I went with. And while I did later play Chrono Cross, I wasn't too impressed by it. But Valkyrie Profile went on to become one of my favorite PS1 RPGs, and considering how many of those there were, that was pretty impressive.

If there’s ever a time I dread writing a review, it’s when my subject is a highly favored game that has received so much praise over the years that it’s a bit hard not to sound like I’ve just hopped aboard the nostalgic hype train at this point. Check any top 10 list of the best Super Nintendo games, and you’ll be hard-pressed not to find The Legend of Zelda: A Link to the Past floating somewhere within the top five, if not the number one spot. It’s a testament to its staying power in the minds of the gaming community at large. When I sat down to play this game for myself, I only had one question- is the game really that good? Yes. Yes, it is.

The 1980s was a decade with no shortage of TV action/crime dramas featuring a suave loner with a high-tech vehicle on a crusade to champion all that is good. At the top of the pile was Knight Rider. Each week, David Hasselhoff hit the road to stop criminals with the help of KITT- a super-advanced Pontiac Firebird Trans Am voiced by William Daniels (aka Mr. Feeny from Boy Meets World). A popular show in syndication by 1988, Knight Rider was the perfect candidate to get a licensed video game on the even more popular Nintendo Entertainment System (NES). So now, sit back and join me on this shadowy flight into a dangerous world of a man who does not exist.
