While you may have not have, I had heard quite a bit about NeverDead before it was released, and many of the concepts it was supposed to implement seemed unique and interesting. Since death has been handled in many different ways throughout the gaming timeline, I was intrigued to try a new take on a health system in which you technically could not die. The main character was supposed to be slowly ripped to pieces as enemies hurt him, forcing players to fight with whatever parts they had left in a method many had originally compared to Devil May Cry. Unfortunately, the game failed to deliver in all of these ways and many others as well, thus the sounding better than it actually wound up abstract.