Bio F.R.E.A.K.S.
Bio F.R.E.A.K.S.
BioFREAKing bland.
Published on August 26, 2010 1:11 AM
4 minute read
7447 Views

Careful observers will notice that, on the box of BioFREAKS, the word "FREAKS" has a period after each letter. As it turns out, it is an acronym for Biological Flying Robotic Enhanced Armored Killing Synthoids, something which I'm sure sounds like I just made up.

As this story goes, in the not-too-distant future, mutated freaks of nature with weapons grafted to their bodies duke it out for reasons known only to them. There are eight characters to choose from who all have a special weapon, which range from machine guns to swords. Characters are pretty well detailed, with a good polygon count and smooth textures, and the animation is fluid and varied. The arenas are comparatively lacking, consisting mostly of a flat floor boxed in with flat walls, with a single texture stretched across it. It would seem, as I found out the hard way, that some battle arenas have hazards such as lava and blades, but most fights don't last long enough for them to come into play.

As with many fighting games, Bio FREAKS requires complex button combos to pull off the more damaging moves. Fortunately, the moves are listed in the practice mode, as I lack the manual for this game. Since I wasn't going to be playing the game very long, I chose just one move to remember instead of trying to take in the whole list. Back-forward-A, one of the easier moves on the list, which resulted in a cool blue laser.

Bio F.R.E.A.K.S. Screenshot

After checking the buttons in practice mode, I jumped into the arcade mode for some freak-blasting action. My character choice was Sabotage, because she looked like she didn't take guff from anyone. First up was ZipperHead, who really needs to wipe the green drool from his mouth. He didn't put up much of a fight, as he wasn't very aggressive and barely moved. The next opponent was Bullseye, who decided to be cheap by hanging back and firing his machine gun. Luckily I figured out how to activate a shield, which seemed to block the shots.

The third opponent was Delta, a she-freak with blue toy swords that were sharper than they looked. Her attacks were more focused, causing me to lose half my health bar. Realizing I needed to step it up, I began mashing buttons to see if I could pull off some combos. Sometimes it worked, sometimes it didn't, I could never figure out the method. With a sliver of health left, I defeated her with a low kick. Next up was Purge, who resembled a man-child wearing painted cardboard boxes to pretend to be a robot. If only his flamethrowers were also pretend. Not fooling around, he flew around the arena spouting fire every which way. In a panic, I mashed every button in every combination I could think of, hoping beyond hope that somehow, someway, some cool and devastating move would be executed. But it never happened. The fight was lost.

I can't say I'm any sort of fan of fighting games, and this one does nothing to convince me otherwise. Fighting fans might appreciate the characters in this game, but there isn't much here to entertain for long. Oh, and in case you were wondering, "synthoid" is not a word.

Bio F.R.E.A.K.S. Screenshot


Box Art
Available on:
Release Date:
05/31/1998
Publisher:
Midway
Developer:
Saffire
Publisher:
GT Interactive Software
Genre:
Fighting
Online Pass:
No
Number of Players:
1-2 simultaneous
Online Play:
No
Our Verdict
Score: 3/5 Stars
Read the article above for our recommendation
Comments
5
Posted on August 26, 2010 1:36 AM

Did any of the BioFREAKS actually fly?

Posted on August 26, 2010 10:22 AM

I had a chance to play this at a friend's... I believe, 13th birthday party. None of us had ever played the game before, so we were all on a pretty even field.

Long story short, I remember having a pretty good time with the game given the unique nature of the combat, particularly the full 3D arena complete with a short flight ability. I haven't played it outside of that one night, but I recall thinking for years that I needed to pick up the title when I had some cash and the game received a significant price drop.

I'll have to get a copy at some point in the future and try it again. I'm sure it's terrible now, but it should be interesting to see what I once thought was pure gaming gold.

Posted on August 26, 2010 4:15 PM

I actually own this game. I have box, instruction manual, even the Nintendo Power inserts. I'll give you a good price for it, Nick. :)

BTW, this game sucks. Between this, War Gods and Mortal Kombat Trilogy I own a lot of shitty N64 fighting games. Amazing, really, considering I don't even like the genre.

Posted on August 27, 2010 2:22 AM

There is flying!

Posted on August 31, 2010 3:02 AM

Yes, there is limited flight for every fighter. If I were someone who enjoyed fighting games, I would have played this game more and gone more in depth with its mechanics.

I can't say I'm the best judge of this, but I don't think this game is bad. It is nothing special sure, but it seems competent enough. Looking around, the score I gave it is on par with scores it received when it was released. It's just an average, mediocre game. There are certainly worse out there, which I will come to soon enough when I get to "D." Dark Rift, Deadly Arts, Dual Heroes... just wait until you see my writeups of those.