
Like so many other children of the ‘80s, I love Stranger Things. Booting it up is like taking a time machine back to my childhood. The pervasive synth music, the wardrobes and the cultural references instantly transport me, making it easier to get sucked into the day-to-day of Hawkins and the ever-creepy world of the Upside-Down. And just like a true ‘80s property, there’s also a tie-in video game to go along with the latest season of the show. Thankfully this tie-in isn’t quite as low budget as as the Atari 2600 and NES tie-ins of yesteryear, but the dungeon crawling brawler pales in comparison to the electrifying viewing experience offered by the show, especially this latest season.

Remember that silly old trope in teen movies where the nerdy “plain Jane” character magically becomes super attractive just by removing her glasses? It was a bit like that with EarthBound- an RPG that was largely ignored when released on the Super NES in its twilight years. Nintendo’s ill-conceived ad campaign telling the player that “this game stinks” didn’t do it any favors either. The game’s overtly humorous kid-friendly facade was unusual for its time and quickly written off as ugly and boring by all but the most accepting of RPG fans. But thanks to the positive praise in gaming forums years later, it picked up steam and eventually became lauded as one of the best on the Super NES. Much like the bespectacled character in every 90s teen comedy, it was as if EarthBound removed its glasses. Nothing was different about it- just our perception of what was already there.

As it so happened, the Game Boy was the perfect present, as my older brother found out when he graduated from middle school. After the party was over and everyone had gone home, mom and dad came downstairs with a just one more wrapped present. I still remember my brother opening the box and joyfully exclaiming “It’s a Game Boy”! Since Tetris came packaged with it, we wasted no time playing that Russian puzzle game for years to come. It was the perfect game to complement the perfect present.

My earliest memory of Qix began sometime in the mid-90s when I saw it listed in a Funcoland price sheet (remember those?) and thought it was pronounced “quicks”. As a kid, I thought it was a rule that all words spelled with a “Q” had to be pronounced with the qu inflection. But years of expanded vocabulary eventually proved me wrong. In short, the game’s title is pronounced “kicks”- because I suppose the developer Taito wanted you to get your kicks playing Qix. See what they did there?

Every time I play Xevious on one of Namco’s "museum" compilations, I can’t help but reminisce about the time when I first discovered the game in 1992 on the Atari 7800 (a system which also familiarized me with other Namco classics outside of Pac-Man). Back then, our family couldn’t afford the Super NES or Sega Genesis. So, in a move of what I think was out of pity, a friend of ours gave us her 7800 with a huge bag full of games. While rummaging through the cartridges, I came across the little oddity known as Xevious. It was probably the first game I had heard of that started with an “X”, and the name intrigued me. I quickly fell in love with the unique enemy designs and mysterious land structures peppered throughout the game.

While GRIS is a short, 3-4 hour experience that doesn't take a whole lot of gaming skill for most of its run-time, don't be fooled into thinking there aren't legitimately challenging platforming and puzzle sections. Whether this immerses you more in GRIS's world or is just an interruption to your good time depends on what kind of games you like, but I'd say it's well worth the experience.

August of this year will mark the 20th anniversary since Dragon Quest was introduced in the US. With 10 core sequels and many spin-offs since then, you’d think an RPG fan such as myself would be well-versed in the series by now. But in reality, my Dragon Quest knowledge over the years has only been cursory at best. I got started about eight years ago when I completed Dragon Warrior (the series’ name in the US until 2005), and I’m currently nearly halfway through the massive adventure that is Dragon Quest XI. My depth of familiarity with the series pretty much ends there. Or at least it did until I recently finished Dragon Quest V: Hand of the Heavenly Bride- a Nintendo DS remake of the beloved Super Famicom original.

If there’s one thing I absolutely adore about Dragon Warrior (aka Dragon Quest), it’s how much its subtle charms have influenced each sequel to come after it. There’s just something special about playing the latest game in the series (currently Dragon Quest XI) and still hearing the familiar sound cues of attacking an enemy, taking a hit, or the brief but satisfying victory chime and level-up fanfare. Additionally, the character designs by Akira Toriyama (Dragon Ball creator and illustrator) give a visual continuity throughout each game. Without question, the Dragon Quest series has laid down some deep roots that all started here. But although it's a beloved first entry for nostalgic fans of the series, newcomers might not warm up to certain gameplay elements that would not be refined until much later.

As much as I love games, I dread the hours it takes to get over the hump of one that’s new and unfamiliar. When I finally get over it, I hope that I didn’t waste those hours on a game I won’t keep playing. So when I fired up Disgaea 1 Complete for the Nintendo Switch I wasn’t sure what to expect. Even though it’s been fifteen years since the game’s initial release, it was still a new and unfamiliar title for me. Thankfully, I’m glad to say that the hours spent getting over that initial hump were worth it.

There’s always been something special about the Super Smash Bros. series for me, even starting with the very first release. I’ve always enjoyed fighting games, but admittedly, I’m not very good at them. Smash Bros. gave me the opportunity to really compete and enjoy mastery of a fighting game for once. Being skilled in the game doesn’t come down to your ability to input complex combos, but rather your ability to read and react to your opponent. It’s a satisfying mind game that continues to draw me to the series, especially as each game becomes more grandiose, featuring bigger rosters and level selections. Ultimate, as expected, is the most impressive offering yet, boasting every character to grace the series, most of the levels, as well as a set of brand new fighters that include many of the big requests fans have had for years.

Sega has done a lot of great things with emulation as of late. On the 3DS, they released 3D remasters of a handful of games, which boasted a handful of improvements to the source material. Their Sega Ages line marks another batch of games that are seeing improvements to the original games as they release on the Switch. However, Sega Genesis Classics is more of a compilation of classic Genesis games with some additional features that make it a great collection to have on your Switch if you grew up with these old games.

As I’m coming to realize, I have a weakness for games classified as Metroidvanias. Between the layered progression and backtracking and the feeling of getting progressively more powerful, with some great boss fights sprinkled throughout, there’s always something to help continuously pull me through these experiences. Omega Strike, clocking in at five hours, is no exception to this rule and is further bolstered by its clear Metal Slug influence.

One thing you should know about Life is Strange 2: Episode 1 is: It’s political. And that’s going to affect how much you enjoy it, because politics are woven more deeply into the game’s main narrative than in previous entries.

I suspect many, like myself, spent long stints in front of their Pentium II PCs constructing a wide variety of amazing theme parks and complex coasters in RollerCoaster Tycoon. Between the base game and its expansions, I clocked countless hours completing scenarios and building all manner of parks, maximizing profits and occasionally, constructing complex death machines for fun. Some of what made the original experience so great finds its way into RollerCoaster Tycoon Adventures on the Switch, but it seems that a good bit of the experience has been streamlined and simplified to make it more accessible on the platform. This makes it a less compelling iteration of the series that’s outshined by even the original release.

After playing Pokemon Let’s Go Pikachu, I am convinced that Game Freak is incapable of dropping the ball (pun not intended). Everything about the new title convinced me that something had to go wrong. It’s a remake of Pokemon Yellow, a rehash of Red and Blue Versions (which already received remakes fourteen years ago). In addition, it’s incorporating the more shallow catching mechanics from the free to play Pokemon Go on mobile, usually the kiss of death a console game. On top of that, Nintendo has admitted it is a cash grab, as they wanted a Pokemon game on the Switch without rushing the true sequel. And yet, not only is Pokemon Let’s Go just as fun and addicting as the core titles, but I now I want Let’s Go sequels for every other Pokemon generation.

For those of you out there sold on both Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, the Persona Dancing: Endless Night Collection on the PS4 is a great way to get both, along with one fancy bonus: a PS4 port of Persona 4: Dancing All Night. The title once exclusive to Vita makes an appearance in this bundle and offers up a bit of a different approach to the Persona Dancing formula when compared to the newer titles. A full-fledged story mode is on offer rather than the simpler sidebar social interactions. For those vested in the characters and story of Persona 4, there’s a lot to like about this brand new story.

Rather than retread the same ground covered in my Persona 3: Dancing in Moonlight review, I’d suggest you start there to get a good feel for what Persona 5: Dancing in Starlight offers. Broadly speaking, the two are identical in composition, offer the same modifiers, unlocking stuff is done in the same ways, and the progression is consistent. Other than being skinned for Persona 5 with its music, the games provide the same great experience.

One of the first things that drew me into Persona 3 when I picked it up on a whim years ago, was its music. J-Pop has always been a guilty pleasure and Shoji Meguro did it incredibly well in Persona 3. That said, not all of it was J-Pop, Persona 3 featured all sorts of incredible tracks that seemed to perfectly match or even set the mood. So you can only imagine my excitement when I realized Atlus was finally giving the Dancing rhythm game treatment to Persona 3. Like a match made in heaven, Persona 3: Dancing in Moonlight delivers excellent rhythm gameplay that allows you to both spend more time with the beloved cast and enjoy all of the excellent tunes.

There’s been a lot of talk of Dark Souls lately. It seems like you can’t read a review without tripping over some reference to the series or a game being compared to it. However, Sinner: Sacrifice for Redemption fully invites the comparison, and was absolutely cast in the mold of Dark Souls. It very clearly tries to ape its gameplay and rather than copy the experience wholesale, boil it down to a boss rush mode game with a few unique twists. But in excising everything else that makes Dark Souls, Dark Souls, it loses what makes that series special.

My kids love Paw Patrol. They’ve been Marshall for Halloween, they’ve got a whole mess of the toys. They’ve watched countless hours of the show. Needless to say, when I saw that a game based around the show was due for release, I knew that one way or another it would find its way into my house. While it’s a pretty simplistic platformer, my kids greatly enjoyed it despite its flaws.

I'm not too familiar with the point-and-click genre, so I wasn't sure what to expect when I recieved a review code for My Brother Rabbit. From what I do know, having played through the excellent Tormentum: Dark Sorrow and about an hour or so of Double Fine's Broken Age, I doubt My Brother Rabbit is breaking new ground, but it has some cool features. Find out why I think the positives and negatives of My Brother Rabbit result in an average game by watching the included video review or read the text review, if you'd prefer.

There’s something imminently attractive about Grip. Between its sharp visuals, thumping soundtrack, and high speed intense racing, it’s easy to be drawn in, even from just viewing its trailer. When you do finally sit down to play it, the experience proves to be equal parts frustrating and fun. For every brilliant and unique aspect of Grip, there’s some negative measure to offset it.

In a land of menacing hot dogs and monster wildlife, a young boy is tasked with a great quest to save his Papa. This concept of a dangerous journey and humbly accepting a noble enterprise to save a loved one is not new to video games. The Adventure Pals, however, takes on a unique perspective to this theme by weaving in characters and scenes that keep you moving quickly through an exciting world.

Nine years ago, I reviewed Demon’s Souls, and I’ll just say that at the time… I wasn’t a fan. I struggled to wrap my head around the gameplay and what made it special absolutely eluded me. Despite my contempt, when Dark Souls went on deep discount, I couldn’t resist the sale and grabbed a copy. Perhaps it was fate, but purchasing Dark Souls that day set into motion an obsession I never expected to take hold of me.

If you were to assume Crayola Scoot is a shovelware title not even worth a look, I wouldn’t blame you. But in this particular instance, you’d be mistaken. As it turns out, it’s a well done extreme sports title in the vein of Tony Hawk or Skate, with a hefty dose of Splatoon influence as well. With depth, variety, and a sizeable number of challenges, there’s plenty on offer in Crayola Scoot to bring in those that have been pining for a new skateboarding experience (though I’ll admit using a scooter is much less cool).
