These are my picks from page 4 of Metacritic's Best-of-all-time list for the years 2007-2009.
These are my picks from page 3 of Metacritic's best-of-all-time for '07-'09.
A list of games I'd like to revisit in order of Metacritic score for the years 2004-2006 with some notes.
Shifting gears again this month. Now I've decided to focus on the best games of the years 2004-2006. I went through the Metacritic list and picked out what I liked.
2021 was just another year of the expected high sellers: COD, Pokemon, Mario, sports games and mobile game billion sellers. 52% of the market went to mobile. Interesting. Here's what interested me and my one pick if I could only pick one.
November in my year-long trek through the years brings me to the 2020s. Somehow I miscalculated and didn't make December the 2020s, but whatever. December can be 2023 and no other year. So what about 2020? PUBG wins the revenue war with 2.8 billion and Persona 5 Royal tops the critics charts with a 95 on Metacritic. About the only game I've played a lot on these two lists (sales and critical) is Dragon Quest XI. Here's MY list for 2020.
I remember this year mostly for the being disappointed with the World of Warcaft MMO. I wanted another another strategy WoW. But there was also the release of the DS, which got me back into handheld gaming, and cueing up for my first midnight release for Halo 2. The rest of the world was buying GTA: San Andreas and Pokemon FireRed/Leaf Green, numbers 1 and 2 in sales respectively. Half-Life 2 was a notable winner on Metacritic. Here's some stuff I played and want to play.
Pokemon Ruby/Sapphire retook the sales crown in 2003 making it five years since '98 that the franchise won it. Mario Kart Double Dash, a game I always wanted for its co-op but never got, was #2 in '03. Steam was fully released out of beta and Call of Duty began. Here are the games I'd like to play again or for the first time.
Pokemon finally got topped in sales by Grand Theft Auto this year with Vice City #1 and GTA III #3 in the U.S. . Critical acclaim went to GameCube's Metroid Prime and Zelda: Wind Waker. The Sims topped all-time PC sales beating out Myst this year. Microsoft bought Rare and Gametrailers began online. Remember Gametrailers? I used to check out that site all the time. Now for games I wouldn't mind playing again or for the first time.
Quite a few actually in the last month or so. I had some rewards money from Microsoft, and I'm working on a new game plan and needed some games to make it work.
All done with Halo Infinite. I wasn't too thrilled with returning to Ratchet & Clank for some reason, and so I started clicking the "surprise me" button within the sort drop-down menu in my digital library on Xbox. Here was the result.
I took a few short breaks from Halo Infinite, but my friend and I keep finding more things to do in it.
A couple of months ago I reviewed the PlayDate, a new handheld gaming device that has a crank on the side that you can wind to control some of the games. The other unique thing about this device is how you get the games. They come two at a time and are downloaded automatically on the handheld each week on a Monday. I talked about a few of them when I wrote my initial review, and then another batch of ten more about a month later. And now I’ve got my final batch of ten from season one, so we’ll go over those as well as my final thoughts on the PlayDate.
I'm playing Stray, which is a cat simulator where you help some oppressed robots escape their virus-like ... overlords? Beasts? Anyway, it's a great way to pretend you're a cat and the way the PS5 controller purrs is soothingly accurate.

It all began on this day 40 years ago, in 1981. Nintendo- a then-obscure arcade machine manufacturer- had a problem with their latest game, Radar Scope. The machines weren’t selling as well as hoped, so the company decided to refit the unsold units with a brand new game. Young staff artist Shigeru Miyamoto was tasked with creating an arcade game that would capture the attention of the American audience. The finished product starred a stressed-out gorilla with an infinite supply of barrels who wasn't afraid to use them. It's the stubborn monkey himself, Donkey Kong.
Games of the Decade: Expansion Pass #23/Blog a Day #8

Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?
Don't ask me. I jumped into the portal and found myself in a swirl of psychedelic color with strange creatures and farm implements circling round me like I was in the eye of a tornado. Every single button made me sick to my stomach with zero-g movement, so I quit, watched a tv episdode and played the following seven games instead.






