But mostly video games. I noticed "leisure arts" on a book cover just now and thought it funny. '84 is the year I became a PC gamer for the most part. Bye bye to consoles for the rest of the 80s. That stuff's for kids, or so I must've been thinking as a late teen. I'm still going to mention NES and SMS later though. Who can resist that.
Platforming. The thing I most often complain about in gaming. It seems the most natural game design, though, especially for kids because it's just basically what they do when let outside: run, jump, climb, explore and make up stunts to pull off. I was one of those kids.
I made a list of what I played in 2010. Here they are in chronological order.
Well after a well rested weekend I'm back for more bloggin' Enjoys today's batch of games!
While reading the second half of Dragon Magazine #106, February 1986, I thought about that date and remembered that the movie Quicksilver, staring Kevin Bacon, came out. I don’t remember much about it except that Kevin Bacon rode some cool bikes, but the music I was very interested in because it featured Tony Banks, keyboardist for my favorite band at the time, Genesis. There was also a song with Fish, lead singer of Marillion, another band I followed back then. But enough reminiscing, on with Dragon 106.
Guess what, everybody? I’ve got some big news for you all! I’ve just been hired by Capcom to lead a new R&D game development studio here in the US! I’m calling it Bulldozer Entertainment and we’ll be creating and developing new game ideas using Capcom’s vast properties and licenses. Needless to say, I’ll be very busy and you probably won’t hear much from me here anymore. But before I go, I thought I’d share with you all some of the things I’ll be working on in the coming months.

Disney has shuttered Junction Point Studios. While it's good news for Disney's bottom line (and for people who don't enjoy games of low quality,) it makes one wonder who is at fault in a time like this. PB & Jason 113 explores that question a little bit, but in the end, the obvious conclusion, Warren Spector, is reached. Aside from that, issue 113 follows-up last week's Wired's Chris Kohler "Nintendo Direct Vaporware" article taking Kohler's follow-up article into consideration. PB & Jason also includes more Ni no Kuni, which admittedly, is shaping up not quite be the game expected, for better and for worse. All this and more in this week's PB & Jason! Click through for the listening and download links!

The decision to make Epic Mickey’s characters silent was a deliberate one. Warren Spector created the unique Disney adventure game on the Wii as a homage to the silent cartoons that served as his inspiration. This decision, for better or worse, will not be repeated in the recently announced sequel now officially called Epic Mickey 2: The Power of Two. Not only will the characters be voiced, but they will sing and dance as this next game is considered a musical.


Earlier today, Disney Interactive Studios announced the official release date of their anticipated title, Epic Mickey.
This year’s Nintendo E3 presentation brought with it an assortment of new and old, combining the recurring titles that Nintendo fans adore with the rebirth of IPs and the future of handheld gaming.

In a recent interview with Official Nintendo Magazine, Epic Mickey developer Warren Spector revealed that Epic Mickey was not originally in development for Wii.

The November issue of Game Informer features a new redesign and information about the anticipated Epic Mickey game from Warren Spector and Junction Point.
