
Ten years ago, we were given a gift in the form of Super Meat Boy on Xbox Live Arcade. At the time, we’d never really seen anything like it. Smaller indie downloadable games were really just starting to enter the mainstream consciousness of gaming and Super Meat Boy effectively kicked the door in and made clear that these smaller titles had something special to offer and were here to stay. And since that statement, myriad other developers have taken lessons from Super Meat Boy and its DNA can be seen in so many games that would follow. However, this creates an interesting predicament that Team Meat needed to solve - how do you offer a sequel that manages to bring something new to the table, while still feeling as simple and approachable (and difficult) as the original did?

Edmund McMillen tweeted last night that his title, The Binding of Isaac, won't be published on the 3DS.

Yesterday, it was announced by Team Meat that they will be cancelling the WiiWare release of Super Meat Boy. By the end of development of the game, they were already concerned that the title wouldn't be able to be compressed down to the strict 40MB size restriction of the system.

Since the birth of the downloadable platform this generation, we have seen many great games; however, very few have managed to surpass being a cheap, quick thrill and achieve true greatness. A couple of years back I had the opportunity to review World of Goo, and I walked away utterly stunned by the experience. Today, I'm here to say that such an experience is once again available to the gaming world in Super Meat Boy. The simple platformer is so amazing in its execution, that it's absolutely irresistible.

This week's Nintendo Download is packed with third party games, especially on the DSiWare service.
