One billion grossers for this year were: Puzzle & Dragons, Candy Crush Saga, World of Warcraft, GTA V, COD: Ghosts, and Crossfire. Tops critically were: GTA V, Bioshock Infinite and Last of Us. My wish list below has little to do with these. The ones I'd like to play now in 2023, allowing myself only 1 game per month, are as follows.

A wild bonus Nerds Without Pants appears! Command?
Well, I was a bit BaD last week. Most of the time I had no internet, and I was moving and getting ready for college. Now I'm back at college, I've settled in, and I'm ready for another list.
Just pretend this is a series I've been doing already.
Am I still on time, or is 2013 already as outdated as the Macarena and my lame reference to the Macarena?
So I was able to get a 32GB card for around $45 from Gamestop, via trade-ins, coupons and Power-Up discounts. That was below the $50 upper limit I was willing to spend on the card--the maximum price I think it should be at, frankly--so I'm satisfied. I just wish I didn't have to do all that just to get 32 gigs of memory at a sort-of sane price. I only paid around half that for my 32GB flash drive, for instance. But whatever.
Today Irrational Games announced two DLC packs for Bioshock: Infinite. "Clash in the Clouds" focuses on more combat missions, which I care diddly squat about, is available now

The wait for BioShock Infinite has been extremely long for some. I however, failed to realize the hype until I finally finished the original BioShock just a mere six months ago. Though I experienced the game late, its effects still resonated with me, and I found myself extremely excited for more. Ken Levine’s promises sounded fascinating: A living breathing world, a constant and helpful partner, and a refinement to the core BioShock action. The only question for me was “can Irrational Games pull it off?” After finishing BioShock Infinite, I can easily say… yes.
Another month down! Finally finished a couple of long-running games and moving on to new things.

Irrational has honed their gameplay to new levels with each of their releases, from System Shock 2 to the upcoming BioShock Infinite. The defining elements of Irrational’s game design started off in a much more basic form with System Shock 2. When looking back at the success of that first game and its initially groundbreaking fighting mechanics, it becomes a little difficult to watch and replay today, considering how far Irrational games has come. However, the once simplistic mechanics from System Shock 2 has evolved into a refined railway shooter in BioShock Infinite. So let’s take a look at where Irrational has been as we look forward to where they are going.

Welcome to the next part of PixlBit’s sneak preview for the hottest and most surprising games coming in 2013! Last time, we told you about some of the big guns for the upcoming year, but what about those unknown quantities? There are quite a few brand-new, never before seen games on the horizon, and that’s always exciting. So without further ado, we present the new kids on the block.

It’s been a roller coaster ride for the video game industry this year. Between the closing and restructuring of various companies and the retirement of noteworthy developers such as the BioWare founders, it feels like things are in a constant state of flux as we begin to look ahead to a new console generation. You can add one more name to that list of major departures, as Mike Capps, the president of Epic Games, is retiring.

Click through for the biggest gaming news stories for the week of October 22:

There are some rabid game collectors out there, and Ken Levine and his team over at Irrational Games are banking on that fact with two impressive special editions of BioShock Infinite. The Premium Edition comes with a staggering amount of swag, while the pricier Ultimate Songbird Edition includes a large and very detailed statue. If your inner Gollum is starting to mutter “precious” read on for all the juicy collector details.

Each and every year E3 brings about the biggest gaming announcements of the year and this year appears to be no exception. With the Wii U coming later this year, the 3DS and Vita picking up steam, and the next generation looming on the horizon, we're surely going to see some megatons dropped. But what will they be?

This morning Ken Levine made a personal address to BioShock fans to inform them that BioShock Infinite will no longer see release in 2012. Originally scheduled for release October 16, 2012, Xbox 360, PlayStation 3, and PC owners now won't be getting their hands on the title until February 26, 2013. The delay, according to Levine, is because the team at Irrational Games wants to make "some specific tweaks and improvements [that] will make Infinite into something even more extraordinary."

Time Magazine launched their poll for the 100 most influential people in the world this morning and among the nominees is Irrational Games president, co-founder and creative director Ken Levine. He joins Brad Pitt, Jeremy Lin, Tim Tebow, Mark Zuckerberg and Barack Obama.

After being in development for four years, Irrational Games’ next entry in the BioShock series, BioShock Infinite, has a release date. Gamers will finally be able to explore the floating city of Columbia on October 19, 2012 on the PlayStation 3, Xbox 360 or PC.

Earlier this year at E3, Irrational Games Creative Director Ken Levine announced that Bioshock Infinite would support the PlayStation Move peripheral for the PlayStation 3 version of the game. However, how it would support it has yet to be discussed. We now know that whatever it does use Move for will also use a special peripheral.



