Konami recently came out with a collection of their licensed Teenage Mutant Ninja Turtles games they released back in the late 80s and early 90s, during the first round of the Turtles’ heyday. Since a lot of people grew up with and enjoyed these titles, this collection is a pretty big deal. Especially since for a long time, it would’ve been hard to get the rights to all these games again! But I guess since Nickelodeon has all the rights to TMNT stuff now, maybe that part was easier to do? Anyway, of course I got this collection so grab a slice of pizza and let’s take a look at the games on here as well as my personal history with each title.

“And now, the most anticipated epic adventure of the year will never come to a theater near you. Final Fantasy VII.” And so began my interest in RPGs. That commercial blew my 12-year-old mind back in 1997. Besides the impressive animations shown (which we would later learn were only cut-scenes), I was intrigued at seeing that we somehow jumped from Final Fantasy III on the Super NES to now VII on the PlayStation. “What manner of sorcery is this?”, I wondered.
These past few months have been shaping up towards being rather hard on my gaming budget. There are too many upcoming games that I really want, and me being me, I'll probably end up getting all of them even though I am currently working my way through the Xenoblade trilogy. Incidentally, unless Bayonetta 3 really, really knocks it out of the park in October, Xenoblade Chronicles 3 is likely to be my GOTY.

For years, there has been a heated debate among fans of the Mega Man series regarding which one is the best of the original hexalogy. After the facts have been laid out and philosophical life lessons thoroughly dissected, the debate usually boils down to Mega Man 2 vs. Mega Man 3. Which is the greater of the two? Well, no matter which side you’re on, we can all agree on the thing- the cover art for Mega Man 3 finally got it right! No more awkward stances or that pistol-for-an-arm-cannon nonsense. Of course, he didn’t look as good as on the Famicom cover, but that’s another argument.
I played Switch, X360 and XSX systems. I'd like to make that Switch, PS4, XSX sometime. I always wanted to get to all three major systems during play sessions.

Technosoft’s Thunder Force series is rich with 2D shoot-'em-up goodness. After starting with the fifth game in the series on the PlayStation and then working my way back to Thunder Force II on the Genesis some years later, I have become obsessed with everything related to the Thunder Force series since then. One fateful day at a local game store, I stumbled upon Thunder Spirits on the Super NES. "Nah, no way it's related to the Thunder Force series. Probably just a coincidence of naming", I thought to myself. But after doing some additional research, I soon returned to that store and purchased the game. For, you see, this was no coinkydink.
Can you believe Klonoa has been around for 25 years? That makes me feel REALLY old! I remember when I first played that game in college and reviewed it for The Dallas Morning News. If you don’t know (and shame on you if you don’t), Klonoa is a series of (mostly) 2D platformers by Namco. And they’re really good, too! The quality of these games really had an impact on me and they’re some of my favorite titles on the PSOne and PS2. For the 25th Anniversary, Namco released a collection of the PSOne and PS2 main games, which we’ll talk about here. But we’ll also go through the other games in the series as well! Oh yeah, there may be some spoilers here and there, but I’ll warn you when they come up.
How primitive were graphics in video games in their early days? Some games didn't even have graphics. Instead, these games had textual descriptions of your environments and the on-screen action. You interacted with these games using a command prompt.

With the 2022 NBA Finals set to conclude this week (possibly tonight), now is as good a time as any to look back at Double Dribble- Konami’s take on professional basketball initially released in 1986. Like many of their arcade hits arcades, the game was forever immortalized when it was ported to the NES a year later. With its accessible gameplay mechanics and realistic presentation, Double Dribble quickly became known as one of the best sports experiences on the home console.

If there’s ever a time I dread writing a review, it’s when my subject is a highly favored game that has received so much praise over the years that it’s a bit hard not to sound like I’ve just hopped aboard the nostalgic hype train at this point. Check any top 10 list of the best Super Nintendo games, and you’ll be hard-pressed not to find The Legend of Zelda: A Link to the Past floating somewhere within the top five, if not the number one spot. It’s a testament to its staying power in the minds of the gaming community at large. When I sat down to play this game for myself, I only had one question- is the game really that good? Yes. Yes, it is.

The 1980s was a decade with no shortage of TV action/crime dramas featuring a suave loner with a high-tech vehicle on a crusade to champion all that is good. At the top of the pile was Knight Rider. Each week, David Hasselhoff hit the road to stop criminals with the help of KITT- a super-advanced Pontiac Firebird Trans Am voiced by William Daniels (aka Mr. Feeny from Boy Meets World). A popular show in syndication by 1988, Knight Rider was the perfect candidate to get a licensed video game on the even more popular Nintendo Entertainment System (NES). So now, sit back and join me on this shadowy flight into a dangerous world of a man who does not exist.

“Elevator” and “action” aren’t words that typically belong in the same sentence. But lo and behold, Taito released an arcade game in 1983 that would pair a mundane function with the trappings of a spy thriller in the game Elevator Action. You play the role of a secret agent that finds himself at the top of everyone’s hit list. Avoiding certain death requires cunning, skill, and riding a lot of elevators. It made a big enough impression to become a cult classic that people remembered fondly.
It seems, every once in a while, I get on a list kick with games, music, or film and can't stop researching and making them. Well, I'm on a list binge right now with games.
Expansion Pass 2 Game #1/Blog a Day #28
Expansion Pass 2 Game #4/Blog a Day #24
Let’s start 2022 off right with some reviews I’ve written recently at GamerDad.com. Please click on the reviews and read as many as you like, and maybe even post a ‘like’ or comment or two. I’d appreciate it. OK let’s begin!

After seeing the incredible success of Konami's shoot-'em-up Gradius, Sega sought to create an arcade game that could rival it. So in 1986, game designer Yoji Ishii (Flicky, Outrun, NiGHTS) came up with a concept that combined the whimsical sensibilities of Twinbee with a giddy samba-esque soundtrack to create Fantasy Zone. As a lighthearted take on side-scrolling shooters that later cemented the "cute-’em-up" subgenre.






