
A lot of people are down on this year’s E3, but were the games really that bad? We think not. In fact, all of us are in agreement that the games looked fabulous this year. So why was E3 so bland? Find out on this special of edition of PixlTalk: E3 Post Mortem.

You ever feel like part of you was missing? Well that’s how we felt here at PixlTalk without our cohort Jesse ‘the Jammer’ Miller, but it’s all good now … because he’s back! Alright maybe we’re being a bit dramatic, but it’s good to have him back with the Hell Block Heroes. He couldn’t have picked a better time; its pre E3 week and you know what that means – strap in everyone – we’re heading to speculation station!
Music is something I never talk about around here. It's actually something I don't talk about in real life either. This leads to a lot of mystery, and many people either have no idea what kind of music I listen to, don't know whether or not I even care about music, let alone if I play any instruments. Recently my friend Aaron (aboboisdaman) over at 1UP.com wrote a blog about bass players he likes, as well as songs he likes to play on bass guitar, and it inspired me to put together a blog series about my own musicianship, and music that inspired the style I developed.

It's time for another Tri-Force edition of PixlTalk! This week, we read your questions, spend some time talking about The Avengers, Call of Duty Black Ops 2, and Diablo III. Then, we head into the tabernacle and discuss the Holy of Holies. Well, not exactly, but we do talk about religion, gaming, and personal beliefs and mantras that we go to when we play video games.

It's time for another installment of PixlTalk! Julian wrote a blog series about the future of video games, and that's the impetus for this discussion by the Tri-Force crew. Before that, we take some listener questions, talk some games we've been playing, what would be a good entry-level horror movie, and adventures in indie game store shopping.
And at last we come to the end of my Future of Video Games blog series that comes from the past. If you have gotten this far I applaud you! You are now armed with the knowledge to partake in the next episode of PixlTalk, hosted by yours truly and the rest of the Tri-Force crew, Patrick and Rob.
And here we are at part four of my Future of Video Games blog series, written in 2011. You know the drill by now, because you’ve been reading these all week, right? RIGHT?? Anyway, this is going to tie in to the next Tri-Force hosted edition of PixlTalk, so read up and join in the discussion next episode!
This is part 3 of my Future of Video Games blog series that I wrote last year. I’m posting it at PixlBit to tie in with an upcoming episode of PixlTalk.

Downloadable Content has been a mixed bag for the games industry. There are instances where it’s implemented beautifully into the game, helping to expand our favorite experiences, while at other times the games themselves have been compromised to make way for DLC. When is DLC a good thing? When is it dangerous to gaming? Find out this week on PixlTalk.
This is part two of a blog series I wrote last year. I’m posting it on PixlBit to tie into the next episode of PixlTalk. You can read part one here.
This is a blog series I wrote last year. I’m bringing it to PixlBit in preparation for the next episode of PixlTalk, wherein the Tri-Force crew talks about the future of video games.

Gender in Gaming has been the controversial hot button topic as of late, garnering attention from big name media outlets like Forbes and Maxim. However, despite the ample attention directed toward this issue, few discussions manage to address the real problems at hand. Instead we often opt for reactionary attacks that continue to drive a wedge between our community, silencing intelligent discussion.

Oh hey, didn’t see you there. It must be time for another edition of PixlTalk, Tri-Force style! This week, Patrick takes us on a pop culture journey into fantasy game development. Before that we spend some time talking about what we’re playing, including Kid Icarus: Uprising, Gotham City Impostors, and Silent Hill: Downpour.

We all know what the big story of this week, nay this month has been. To be honest, that which shall not be named has been reported on over and over again, and all of us were quite frankly a little sick of it. Thus, we decided to focus our sights on Konami instead. Konami has been a beloved development studio bringing us many classics including the beloved Metal Gear Solid franchise. However, as of late they have not been faring so well. With few new titles and even less worthwhile ones, what will it take to make this development studio top notch again?

Welcome to the next edition of PixlTalk! This week, Patrick takes the reins of the Tri-Force show to talk about the modern day shooter. But before we delve into that heady subject, we talk about recent games we've been playing. New and hot releases like Alan Wake's American Nightmare, SSX, and Mass Effect 3 come up, along with random stuff like Batman: Arkham City, Bulletstorm, and Snoopy's Street Fair. Yeah, the Tri-Force crew is down with the Peanuts, big whoop, wanna fight about it?

Once again we heroes from our lofty position up here in the clouds cast judgment upon you lowly mortals. This week we discuss why the video game community often makes us ashamed to be gamers. Between the recent Cross Assault scandal and the review bombing on Meta Critic there’s not a whole lot to be too proud of at the moment. Not all is lost, however; while we are quite critical of the gaming community this week we also make sure to highlight some of the good aspects out there. Still the question remains, will us gamers ever grow up? It may just be time for a revolution.

Greetings, Earthclan! This week, the Tri-Force crew is joined by Hell Block Hero JD to talk about mass quantities of Mass Effect! But before that, we talk a little about what we've been playing, including Tales of the Abyss 3D, Gotham City Impostors, Metroid Fusion, and Asura's Wrath.
Welcome to Review Companion, where I tell the PixlBit audience about how I played a game I recently reviewed. This is so you, as the reader, can see where my point of view is coming from as you read the review on PixlBit. I also may include any additional thoughts I have on the title that proved to be inconsequencial to the review itself or I just felt didn't need to be mentioned. They may also be something that came to mind after the review was completed! You never know! Our inaugural entry in the Review Companion series will be BlazBlue: Continuum Shift Extend.
First things first, I have a Twitter account now! PixlAJ. I’m warning all of you now though that I do NOT know how to use this thing, so take some pity on the old man trying to run with the hip teen funsters.
Today Jesse Miller posted an article about his view on video games as art. In addition the Hellblock Heroes here at Pixlbit did an excellent Pixltalk podcast episode on the subject. Both sparked a lot of thought and I've spent the last couple hours writing out long obnoxious comments on each thread trying to explain how I feel. I still don't feel like I'm completely done though. This blog here is one that I orginally wrote last year and posted at 1UP.com when I started blogging. I've buttered it up nice, adding things, and made it ready to post up here at Pixlbit. There's a couple older blogs I want to bring over here to Pixlbit in addition to this one because they are very important to me and still relevant regardless of when I posted them. Plus I love Pixlbit and want to share them here with everybody. Before I ramble on more, here is my blog. It explains the time in my life when video games became capable of being more than just a toy to me.

Our fearless leader Nick joins the heroes this week as we take a look at Jesse’s article, which argues that games are not art. In the process we attempt to define art, discuss whether or not games are art, or have the potential to become art. Ultimately our discussion leads us to possibly a more pressing matter: Why is it so imperative for gamers/game enthusiasts that video games are considered an art form?

The debate of whether or not games are art has been a long and tedious one. I do not think that Roger Ebert had any idea what kind of bee hive he was kicking when he famously declared that not only are games not art, but they likely never would be. He would later go on to amend his comments to say that he believed that games could eventually become art, but that he hadn’t seen any real evidence to say that time was soon coming. It was a kind of back handed apology to furious gamers for taking such an absolute stance on a subject he admittedly knew little about. Gamers more or less ignored this amendment and demonized Mr. Ebert; holding steadfast to the idea that not only could games become art, but that they indeed already were.

Instead of romancing their significant others with chocolate, flowers, and back rubs, the Tri-Force PixlTalk crew instead spends Valentine’s Day talking about video games. This week, we go hard on story in games in part two of our Storytellers edition.
A pretty heavy topic that branches into other problems has been on my mind a lot recently. I have been unable to resolve it myself in my own head so this blog will serve as both an opinion piece that I hope will fuel a discussion and evoke a collection of different sets of opinions as well as a means for me to more or less dump all of my disjointed thoughts on this matter onto one place and make sense of them. So I apologize in advance if this blog is all over the place with no real concise point or focus.

