PixlBit Logo
PixlBit Logo
Indiana Jones and the Azran Legacy. . . No wait. It’s Prof. Layton.
15
Blog Entry
Published on April 25, 2014 8:32 PM - 3 minute read

     Both Indy and Layton are professors, but one fights with his fists outside of class and the other prefers a battle of wits; one wields a whip and gun and the other a brain. I think I wanted Professor Layton and the Azran Legacy to be more like an Indiana Jones graphic adventure like the LucasArts games.

2014 Anticipated blog
29
Blog Entry
Published on January 6, 2014 9:40 PM - 7 minute read

Brief New Years blog ahoy! A whirlwind tour of what I’m looking forward to – in the gaming, anime and convention/cosplay realms. Ready, GO.

Hakuoki: Memories of the Shinsengumi - Features Overview
0
Video
Published on September 27, 2013 4:11 PM - 0 minute read
Hakuoki: Memories of the Shinsengumi - Official Trailer
0
Video
Published on September 10, 2013 6:03 PM - 0 minute read
Hakuoki: Warriors of the Shinsengumi - Opening Cinematic
0
Video
Published on February 20, 2013 1:08 AM - 0 minute read
Available now for the PlayStation Portable.
Hakuoki: Warriors of the Shinsengumi - Characters Trailer
0
Video
Published on January 30, 2013 4:56 PM - 0 minute read
A brief look at some of the available characters to choose from and play with in Warriors of Shinsengumi when it arrives for the PlayStation Portable on February 19.
Hakuoki: Demon of the Fleeting Blossom
Hakuoki: Demon of the Fleeting Blossom
2
Review
Published on February 22, 2012 11:30 PM - 10 minute read
A unique and beautiful swan song for the PSP.

I’ve never been so deceived by a game before, as I was with Hakuoki: Demon of the Fleeting Blossom. It’s my own fault really, since I requested the title for review without knowing anything about it. Which is why, two hours in, I was confused as to why I was stuck reading a gratuitous amount of text. Impatient, I scoured the menus for anything that would clue me into the “gameplay” I was awaiting. Rather than control options I found nothing but text speed, romance animation, and other odd selections. Bewildered, I pressed on hoping for something to happen; finally it did. Suddenly, reading didn’t bother me as much, I didn’t care about controlling a character, and my impatient anticipation for gameplay dissipated. All that mattered was the winding storyline, the fascinating characters, and making choices to define my own in-game destiny.