
In console gaming, there is a legend known as the Third Console Curse. Most consoles are not successful enough to receive a follow-up. If they are, then a third console is still not guaranteed. It is a hard industry not only to break into, but sustain a market share in. Yet something happens with the third console every time. It fails to meet the company's initial goals. Maybe it still sells fine, maybe the console has a wonderful library of games. Even if that is the case, the company loses market share and is in a worse spot at the end of the console's life than they were going into it. It could be arrogance from success. It could be a lack of perspective from being too used to success. Maybe it's just rotten luck. But it's consistent.

In 1996, UEP Systems released Cool Boarders on the PlayStation. It was one of the few pioneers of snowboarding games on home consoles. The popularity of extreme sports was steadily gaining momentum in the United States, as were releases of snowboarding titles from other game developers. So it was only natural that UEP Systems would follow up in 1997 with their sequel, Cool Boarders 2.

Welcome to our next (an likely final) special from E3 2017! Angelo steps out of the woods and hasn't heard a speck of E3 news, so the bulk of the show is Julian filling him in on everything he's missed. Enjoy the hilarity as Angelo reacts in real time to the Xbox One X, that odd Shadow of the Colossus remake, and the announcement of not one, but two new Metroid games.

Let’s face it: while Microsoft has plenty of lost ground to make up for, Sony has been sitting pretty since the beginning of the 8th console generation. Even with the waves being made by the Nintendo Switch, there probably isn’t much that Sony needs to do to keep their position in the market secure. So their E3 presentation this year was a deliberate, measured, and comprehensive volley of games, even if there was little to surprise viewers.

I enjoy watching E3 every year and trying to see the “theme” of each show. From second screen experiences to asynchronous multiplayer, there is always something that ties everything together. For E3 2016 that theme seemed to be that of change. While there may not have been a lot of surprises at this show thanks to a lot of companies pulling out and a record number of leaks, we did see a lot of high profile projects that looked, well, different. So let’s take a look at some of those well-worn properties looking to impress us by shaking things up.

Ever since the Atari 2600 debuted in 1977, it's been fairly customary for at least one game developer to bring something new to the table just in time for the launch of a new gaming system, or soon after. In 1995, developers Exact and Ultra gave us a little ditty called Jumping Flash-- a game with roots that can be traced back to Exact’s previous 3D platformer Geograph Seal on the Sharp X68000. I remember playing a demo of Jumping Flash back in 1996. After a few minutes of leaping and smashing enemies on impact, I knew I was in love.

The only reality worse than the inflated asking pricing for an old video game is the one where said game is digitally available for a fraction of the price, but devoid of the context that made it fun to play. Such is the peculiar situation I found myself in upon downloading Tomba 2: The Evil Swine Return (The Wild Adventures in Japan) from the PlayStation Store. Originally released in 1999 by the now-defunct Whoopee Camp, it was re-released earlier this year by Monkey Paw Games. Once the game booted up, it was both recognizable and unfamiliar at the same time. The game looks and plays the same as I remembered, but there was just one problem--it’s all in Japanese.

Man, that E3 was a bummer, wasn't it? Or..not? I don't even know anymore. I had a rough week at work and I've spent most of my freetime podcasting, but it sure feels to me like this was one boring show with little to be excited for. Fortunately, I have Jesse and Nick to tell my why I'm wrong!

Well hello there! I have no time to talk, because we recorded this just now and had terrible technical difficulties and I didn't have time to do my normal editing magic so unfortunately you'll have to take a page from Adam Orth's book and deal with it which is why I am doing this massive run-on.

Come look into our crystal balls as we attempt to look into the future and predict E3. No, wait, come back! I promise you that this is an entertaining pre-E3 edition of Nerds Without Pants. We decided to dream up some wild (but plausible) wishes for the Big Three, and then do a reality check and talk about what we think will actually happen. Before that, Consumption Junction!

Entire consoles and companies have risen and fallen on the expectations of exclusive, first party titles like Second Son. Often seen as the PS4’s first must buy game, there is a lot on the line with Sucker Punches first foray into the new console. While elements of the game may not live up to the grand expectations, once you make it past the hype still you get a sequel that not only stands on its own, but is also engaging, pretty, and a heck of a lot of fun.

Welcome back to marketing 101, where we look back at the historical console campaigns of the “Big Three.” Last time was all about Nintendo, the dominant force in the video games industry from 1986 on. Well, at least until a little electronics company from Japan decided to get into the market in 1995. Let’s see how this upstart conquered the gaming landscape, only to fall far behind due to their own hubris.

Over the past few days, Sony has been teasing a big announcement via a series of tweeted images and cryptic messages. “When Worlds Collide, Heroes Will Return” we were told in the last cryptic message – a message that I may add, also linked Insomniac Games with whatever was to be announced. Worlds colliding…could fans finally be treated to that long clamored for Jak and Ratchet crossover game? Nope, but what was finally revealed wasn’t too shabby either, as Ratchet and Clank will be returning in Ratchet and Clank: Into the Nexus on Sony’s PlayStation 3 later this fall.

We’ve known about Infamous: Second Son for a while now, but never did I imagine that the game would look this enticing. Sucker Punch had a strong showing during Sony’s Press Conference with this latest entry into the Infamous universe, and all signs are pointing in the right direction for the series.

The legacy of the PlayStation brand is an interesting one. Back in 1995, Sony was the scrappy underdog, and fought tooth and claw to ascend to the top of the video game heap, crippling Sega and putting Nintendo on shaky ground for the first time ever. The PlayStation 2 cemented their dominance over the market, with tons of instant classics released for the console. But by 2005, Sony had gotten soft, comfortable at the top. Their hubris was easy to see, and even the biggest PlayStation fans have to agree that they made some bone-headed moves at the beginning of the PS3’s life cycle. If one thing was made abundantly clear at Sony’s E3 press conference, it’s that they’ve come to reclaim their fans, as well as win over a whole new host of them.

E3 is on the horizon, and as usual, we are buzzing. This year in particular should be huge. With two brand new consoles on the way and the promise of rescue titles for the Wii U, there’s a lot to be excited about. That said, history proves that things could easily go awry. Despite this, part of what makes E3 so great is the hope that comes along with speculation leading up to the show. I for one am pretty optimistic for this E3. Here are some of my hopes for E3 2013:

Welcome to another edition of Nerds Without Pants! No, this show isn't about an epic wrestling match between Antonio Inoki and Great Baba.This time, we revisit a topic that we talked about when we were still the Tri-Force crew on PixlTalk: Japanese games. Instead of rehashing material we take advantage of the fact that we’re nearing the end of the console cycle and grade major Japanese developers on their performance. Before that, we talk about what games we’ve been playing.

On February 20th, Sony unleashed the opening volley in what could very well be the next generation of the fabled Console Wars with the introduction of the PlayStation 4. The message was clear: “We messed up with the PS3 and let our ego get the better of us. But we’re learning from our mistakes, and we’re taking the fight to our competitors.” From the opening song “Monster Hospital” by Metric to the strategic use of classic PlayStation cues for speakers at the conference, it seems like Sony is embracing the now storied history of the PlayStation brand and is ready for a hell of a battle with Microsoft and Nintendo.

When Sony announced Playstation All Stars, fans of the developer and its long list of exclusive characters let out rounds of applause. Unfortunately, that applause was followed by a mildly depressed sigh of remorse for a game that looked to steal major portions of the Super Smash Brothers battle system. Luckily, players who have been able to get their hands on the beta of Battle Royale have come away with relief all over their faces.

Screenshots taken from the beta version of the highly anticipated PlayStation All-Stars Battle Royale have hit reddit, potentially revealing twelve more characters in the All Stars' roster. The list includes:

With the ongoing battle between publishers and retailers over used games—not to mention the fight against piracy—it stands to reason that a move away from physical media is the future for the video game industry. It’s a transition already fully underway in the film industry, with digital movie rentals, sales, and streaming services such as Netflix and Amazon Prime rapidly becoming the preferred method of watching movies at home. Some companies have tried to bring streaming to the gaming market, with OnLive being the most notable, but the big console manufacturers have been mum on the subject. That is, until now. It was announced today that Sony is purchasing Gaikai, another popular cloud-based video game streaming service.

Further details on last week's announced Journey Collector's Edition have been revealed. It seems that we won't have to wait long for the compilation of flOw, Flower and Journey as it will hit store shelves in August as previously speculated, specifically August 28, 2012. The first disc-based release for thatgamecompany will be released in conjunction with Sony's Santa Monica Studio, will retail for $29.99 and will come packed with some interesting extra features.

Following the announcement of thatgamecompany's multiplatform transition, Sony has decided to group up their trio of PlayStation Network titles and release it as a single Blu-ray disc. Journey Collector's Edition will feature flOw, Flower, and Journey, but it's unclear if extras will be packaged on the disc.
