Played a bunch of Borderlands 2. Collected a bunch of achievements and then restarted the game on Vault Hunter difficulty. Gaining levels a lot faster, enemies a lot tougher, the battles a lot more enjoyable and hectic. I am still dying alot being an Assassin. It's hard to keep these bull rushing enemy off you long enough to site them with your sniper rifle. Bacially I feel like a very weak player in this game.
Welp, we got some US sales figures last night. Here's my take:
Remember this blog where I mentioned that Sonic CD and Super Meat Boy weren't working on my computer? Well, once a friend came over to my house to pass the time, I mentioned him the problem and he would try to fix it. We started first with Super Meat Boy and I mentioned him that the game froze once the controll advice appears. I was expecting that, but to my surprise and his, IT WORKED! The game suddenly started working and there's no freeze anymore. It runs as great as the other games in my library and it feels, controlls and runs better than in my desktop computer. Same thing happened to Sonic CD, where it didn't want to start and the video setup options didn't appear, but in this occasion, not only the video setup appear, but the game also started and it fully works now. So yeah, now I have those game fully working and i'm glad I can play them.
I currently have my collection of 360 games separated out into different categories. The main categories are Backlogged games, Favourites, and Sell. There is also a 4th category, Digital, whose games I cannot sell, but may not fall into the other 2 categories. I have made a last minute decision to include my favourite digital releases into this list because it makes sense.
Well hello Pixlbit! It’s a breezy Tuesday here in SoCal and we had a time change? Sounds cool, right? An extra hour of sleep, but my body thought it would be funny to wake up an hour before my alarm goes off (I guess I’m still used to my old schedule). Since I was wide awake, I thought I’d do some racin’. Last weekend I decided that I was going to dive into the newly created lime green section of Mount Backlog by playing some 360 games, as well as finish off a certain Lego game. Well I did both and here are my thoughts about it.
Happy Monday Pixlbit! It’s a nice cool morning here in SoCal, which means the two weeks of winter and me getting to wear a hoodie is getting closer. So what has been going on? Anything new happen this weekend? On my end I added a bunch of new stuff to Mount Backlog, but I also knocked out two games and I am almost done with a third, and I starting playing a couple of tablet games again, but first things first, let’s take a look at what was picked up this past weekend.
Sorry I haven't been reading your blogs as much lately. I'm at Bilbasaurs place, and she has limited internets, so if you're blog has youtube clips or too many pictures, I won't look so I don't cost her stuff. That said, I will be back soon and I'll TRY and catch up. I have holidays, so fuck it.
You may know a little bit about Shining Force III, the strategy RPG for the Sega Saturn. It was released in three parts, creatively titled Scenario I, Scenario II and Scenario III. Kidding, they have other names to differentiate them; for example, Scenario II is subtitled “Target: Child of God!” Shining Force III is misleadingly titled! It isn’t the third game in the series at all. Did they forget about Shining Force CD, or maybe they wanted to forget about it? (Point- it wasn’t very good) By my estimation, Shining Force III is the fourteenth game in the series, and it isn’t even one game at all- it’s three full Shining Force games in one!
My friend was home on Friday afternoon, so I went over with my 360 to play. I forgot my controller though and so played my 3DS instead.
Yep, here it is. Obligatory E3 roundup, coming your way. From a JRPGer's perspective, here's the highlights (and lowlights), starting with the Big 3 (essentially- 2 since Nintendo was via Nintendo Direct):
It is quite possible that I am going crazy, otherwise it is the caffeine. Starbucks' Sumatra is so good. The past week has been quite crazy for me. We have been slowly moving, and getting acquainted with a wonderful new neighborhood. On the downside, my high tech coffee maker is still packed away, and so I have had to go out for my morning brew. The other problem with moving is the surprising annoyance of moving your internet.

The legacy of the PlayStation brand is an interesting one. Back in 1995, Sony was the scrappy underdog, and fought tooth and claw to ascend to the top of the video game heap, crippling Sega and putting Nintendo on shaky ground for the first time ever. The PlayStation 2 cemented their dominance over the market, with tons of instant classics released for the console. But by 2005, Sony had gotten soft, comfortable at the top. Their hubris was easy to see, and even the biggest PlayStation fans have to agree that they made some bone-headed moves at the beginning of the PS3’s life cycle. If one thing was made abundantly clear at Sony’s E3 press conference, it’s that they’ve come to reclaim their fans, as well as win over a whole new host of them.
Bioshock Infinite is a masterwork of both style and substance—its high-minded, dramatic storytelling not only challenges the intellect, but it does so in conjunction with action-driven gameplay and an atmospheric world both surreal and sublime in its beauty. This is no trivial feat, especially considering the medium’s history; traditionally, games providing any semblance of an intelligent narrative have tended to do so at the expense of both action and thrills.
*I've saved all my Blogs from 1up now, i'm not willing to lose all that work so till I decide to create something new (like that Pandora's Tower Non-review I've been putting off
). So, just incase you missed it...I'm getting my game music Blogs out of the way*
Check out my Top Ten Gane Intro Music
As I’m sure many others have done before, I’m slowly coming to terms with the loss of a site I’ve frequented for a little over six years. And as expected I’m showing the steps of loss. Sadness has come and gone and now it’s time to play the blame game. Of course we all know the reasons why 1up.com is shutting down, but that’s not stopping me in finding a few more scapegoats to throw under the bus.
You know, most of us immerse ourselves in video games and information about video games on a daily basis. We visit sites like PixlBit, watch Youtube videos, and, if you're like me, get involved in more forum strife than a healthy heart should be subjected to. But one thing that has really irked me lately is the derisive attitude being leveled toward the Wii U.
Thanks to the relatively slow season we’re having with game releases, I’ve been able to start playing a few games from the ol’ backlog. It’s been pretty enjoyable so far, just enjoying these games that have been hanging around on my shelves (virtual and physical) for a while. Here’s a quick run-down of what I’ve been up to.

Imagine if you will, that video games never went into the third dimension. Instead of the polygon arms race that began in 1995, game artists and designers simply continued to hone the craft of 2D, hand-drawn sprites. What would the video games industry look like today? With that picture in your head, imagine that character-action games like Devil May Cry and God of War still existed, but were known for their gorgeous animation and parallax scrolling as much for their over-the-top combo systems and precise control schemes. Enter Dust: An Elysian Tale, a game that seems to come from this amazing alternate gaming reality.

We reported some time ago about the existence of Dead Space 3, and recently we found out that the game is due out sometime in 2013. In fact, it seems as if everyone in the video game industry has found dirt on Dead Space 3, but EA has been oddly mum on the subject. Enter the Electronic Entertainment Expo: bastion of all things exciting and upcoming in video games, where EA is set to finally reveal their poorly kept secret. That’s right, kiddos—Isaac Clarke is coming back, and next week we’ll have the first real look at this hotly anticipated horror game.

The latest Humble Indie Bundle has been revealed and it brings a brand new set of five critically acclaimed titles from independent developers, which will be available until June 14. The pack includes Psychonauts, Limbo, Superbrothers: Sword & Sworcery EP, and Amnesia: The Dark Descent. Anyone who pays more than the average price will also get Bastion. Additionally, all of the games' soundtracks will be included in both MP3 and FLAC formats.
After a few months of plowing through various games, I've been drifting back and forth between various games. I did manage to complete Assault Heroes for XBLA during that time but that's about it that I can remember. FYI, Assault Heroes, an okay game. Fun shooter but paced a bit sluggishly. So rather than writing about what I've been playing, I'm just going to write about what I plan on playing.

Video games are art. Many people, including myself, stand by this philosophy and when asked for an example, many of us will point to recently made indie titles like Flower, Braid, and Bastion. All of these titles are part of a renaissance of old school design that are making a comeback on the downloadable front. These highly stylized yet minimalistic games are supposed to represent video games in their purest form. At first glance, ScaryGirl looks like another great title in this tradition, but instead you get something more akin to Tim Burton presents Earthworm Jim watching Invader Zim.
