
That's right, folks, PixlBit has officially turned 17 years old. It's hard to believe that this little gaming site has been going for that long, but here we are. This year has been particularly special for the site, as it represents a full reboot of the site with new technology and a new direction.

Whether you asked for it or not, chances are, Generative AI is now a part of your day-to-day life. Increasingly, it’s been worked into every facet of, well, everything. If you’re like me, it’s become a huge part of your work life too, regardless of whether you asked for it. GenAI is changing our world; it’s deskilling workers, weakening labor power, increasing the surveillance power of institutions, and reducing our collective agency and intelligence.
Well, I refined my randomizer table and came up with something better and that works like a DnD Encounter Table. I also customized it for myself. This is a project for next year, I think. I'm so exhausted by my current plan (go through everything I own and weed out the undesired), I want to think ahead. So here goes.

The Nintendo Direct has concluded and Ocarina of Time was demonstrated for us by Aonuma-san, showcasing all of the new features and the slick new graphics. While I detailed my hopes in yesterday's editorial, unsurprisingly, the remake essentially amounts to a nice new coat of paint and a variety of quality-of-life upgrades. Of course, each area, NPC, and more, have been fully rethought and brought up to modern standards, providing lots of visual flourishes to feast your eyes upon.

Tomorrow, we're due to finally find out what Nintendo has been cooking up next for the Zelda franchise. There's no question that there are few games as beloved as the Ocarina of the Time, which puts Nintendo in an interesting position for this remake. As we all know, the Zelda formula has been totally shaken up with the latest entries, prioritizing emergent gameplay and sandboxes that allow players to explore and create, a total departure from the Ocarina-style that previously defined 3D Zelda.
(can't edit my title for some reason) How to obsess over PS3? List my favorite exclusives in order of critical acclaim! (I've got to think of something more interesting next time).

I was fortunate enough to get an invite to the Network Test for The Duskbloods on the Switch 2 this past weekend. I was able to embark into the land of dusk over the course of all three days it ran and I walked away excited about what FromSoftware is cooking up here. Like every FromSoftware game, it feels built on the back of the last game, and the influence of Elden Ring: Nightreign is clearly apparent. But interestingly, it also evokes Bloodborne in equal measure, while offering something that feels familiar, but unique.
Got some time today (car repair again), so I'll finish up making notes on the list of best Wii games on Metacritic, now starting at those rated under 75.

Recently remastered and released for free on Steam, Knytt Classic dusts off the classic freeware indie game by Nifflas, Knytt, for modern systems. When Knytt originally released, I downloaded it and tried to play, but the keyboard-only controls proved to be a huge impediment to my immersion. But when I saw that Chasm developer, Bit Kid, updated the title, complete with updated graphics, modern gamepad controls, and achievements, I knew I had to give it another go. Twenty years later, Knytt stands the test of time and shines in its new format.

It was the summer of '97 - we were on a family vacation in Montreal and went to La Ronde Amusement Park for the day. I couldn't believe what I was seeing when I was there; a Nintendo Megadome, right inside the park. It was like a dream come true. Even better, it was right before the release of GoldenEye 007, so I got my first look at what would soon become one of my favorite games ever. We played everything we could and left, VHS in hand, promoting some of the upcoming releases, including GoldenEye. There were some other promotional materials too, a dossier that would be thumbed through hundreds of times before we were graced with a copy of the game that Christmas.
I see the end of my 360 games in sight and so started putting my PS3 games in order for some serious PS3 action in a couple of weeks, probably.
I'm currently playing Skylanders: Spyro's Adventure again for any remaining achievements and to look at my figure collection. Here's an overview of the complete figures for the game.
I had a really good time with Xbox 360, or 3tricksy as I like to call it, this week. This is what I got to in my journey through all my 360 games.

This week, Nick returns for another solo cast of PixlTalk! Starting with site updates, Nick details what changes he's been making and the progress on some new features that are coming soon. Next he goes through some of his Pseudoregalia and Super Kiwi 64 thoughts, as those are the games he's been playing lately, followed by what he'll be playing next. Finally, the main topic - Engineering the Fun Out. Nick talks about his experience with the new 3D Zelda games and how he manages to completely ruin the experience for himself, despite not really wanting to.
Around this time of year, I like to make a list of my best games SO FAR, because usually the AAA titles are released later in the year during the holiday season, and the titles that came out earlier tend to be forgotten. So here’s when those games get their due. Keep in mind that this is my list only and no other outside opinions contributed. And if a game isn’t on this list, it either just didn’t appeal to me as much or I haven’t had a chance to play it yet. Ok with that out of the way, let’s begin!

The Star Fox series has always been special to me. When I turned 8, shortly after the original game came out, my parents surprised me with it on my birthday. At the time, I remember thinking the 3D graphics were incredible and the game was extremely fun. I was addicted to blasting through space and foiling Andross' plans to dominate the universe. Years on, I remember obsessing over my Nintendo Power issues that showed Star Fox 2 - the new characters and crafts looked amazing. Unfortunately, it wouldn't officially see the light of day until I was an adult, but my Star Fox appetite would soon be satiated with Star Fox 64.
In the last part of my PS4 tribute blog, we looked at the games I enjoyed on the PS4 that were classic collections or remakes. And on this one, we’ll look at the more AAA titles (well as AAA as I get anyway), as well as the indie titles on the opposite end of the spectrum. Like I said before, most of these games you can enjoy on other platforms, I just played them on PS4.
Here's my "waiting for a car repair" blog about the 2011 games that I played relatively close to release date in order of Metacritic rating for that year. Also, I'm just noting the system I played the game on, not all available systems.
It's fun to go down the Metacritic [MC] list, so I'm doing it again for the stuff I played in 2010.
What it is: Stuff I played close to the year of release or at least during console generation 7, listed in order of Metacritic ranking for 2008.
'cause it feels so good. Stuff I played a lot in the 7th generation of consoles, 2005-2013ish.
I got through a lot combining the end of last week's and all of this week's gaming. I'm clearly not going for complete runs. I just play to revisit and go as far as I stay interested. Here's the lot on Xbox 360:
It’s always nice to get to review a game I really wanted to play. It happens less and less nowadays. So as a big Bluey fan and genuinely interested in good games for kids, I’m glad I got to review this first game on my review blog list. So please click on as many GamerDad game reviews as you can and maybe post a ‘like’ or comment or two. I’d appreciate it. OK let’s do this!
