
Ultros immediately drew me in with its gorgeous neon sci-fi aesthetic, but it kept me hooked by completely subverting my expectations as the game progressed. At first glance, and by the developer’s description, it appears to be yet another Metroidvania game - which, frankly, have gotten to be extremely plentiful and much less interesting due to their abundance. But quickly, you realize this is no normal Metroidvania - nor is it quite a roguelike despite the cyclical nature of the experience. It borrows these designs to create something that is greater than the sum of its parts.

Blue Fire is a game I like, but I don’t love. It’s a game I want to love - it draws influences from some of my favorite games, broadly 3D Platformers but with a bit of Zelda, Metroid, and Dark Souls thrown in for good measure. But despite this, it just doesn’t all come together as well as I hoped.
1986 was the year I went to college which likely distracted me from the NES and SMS releases. I was most concerned with my Apple computer that year, but I'll go through all I've subsequently gotten into and some notable facts (notable to me anyway).
I've been without a car this week which has made it hard to get to MK's for gaming, but I managed it one day by bus. Here are the results.
Continuing the share, my games of the 80s, maybe a few others if I'm into it. This is 1981.
I'm not really playing any 80s games this month (I'm still trying to weed my collection) but I am doing the 80s in other media this month, so I thought I'd at least write something about the games I played from this decade.

When Star Fox Adventures originally released back in 2002, I skipped out. If you read my review on Star Fox, this might surprise you, given how much I love the series. But Adventures wasn’t really a Star Fox game, it was the Rare N64 game, Dinosaur Planet. It got an awkward Star Fox coat of paint, some poorly executed Arwing sections, and was dumped into the Star Fox universe, thanks to Nintendo leadership.
I started with just arcades but then got carried away with other interesting releases and facts of the later half of the 70s. This is the time I became more interested in games.

That's right, folks, PixlBit has officially turned 17 years old. It's hard to believe that this little gaming site has been going for that long, but here we are. This year has been particularly special for the site, as it represents a full reboot of the site with new technology and a new direction.
I'd like my media project for the year include video games, or games in general, but they just doesn't work because video games are so new and what came before them isn't so interesting that they could take up months of free time. But let me back up. What is my media project for the year? It's to go through human history in twelve parts. This is September and I'm in the 1970s, finally a decade that includes video games. If I had made gaming match the project, I would've been stuck with board/card games for eight months of the year. That isn't going to happen, not even for one month. Truth be told, I couldn't even spend a whole month on 70s video games. Only by the 80s are there enough video games to keep me going for a month.
My trials and tribulations as I go through my PS3 collection. I'm still in the top 100 critically on Metacritic.

Whether you asked for it or not, chances are, Generative AI is now a part of your day-to-day life. Increasingly, it’s been worked into every facet of, well, everything. If you’re like me, it’s become a huge part of your work life too, regardless of whether you asked for it. GenAI is changing our world; it’s deskilling workers, weakening labor power, increasing the surveillance power of institutions, and reducing our collective agency and intelligence.

Tomorrow, we're due to finally find out what Nintendo has been cooking up next for the Zelda franchise. There's no question that there are few games as beloved as the Ocarina of the Time, which puts Nintendo in an interesting position for this remake. As we all know, the Zelda formula has been totally shaken up with the latest entries, prioritizing emergent gameplay and sandboxes that allow players to explore and create, a total departure from the Ocarina-style that previously defined 3D Zelda.
Started PS3 gaming this week. Booting up worked fine, faster than even X360. Got youtube running on it too, also with less issues than 360. The PSN store lost its search option but you can still buy things if you add funds to your account from another device (I'm using the phone app). Also Device Sign In just popped up yesterday and had me apply another password to my account. I guess it's Sony's way of forcing two factor identification and to ensure a robust password. Kind of annoying but I got it to work. There's some good stuff in the store I want, so I'll be testing digital downloads soon. Anyway, here's what I played this week:

I was fortunate enough to get an invite to the Network Test for The Duskbloods on the Switch 2 this past weekend. I was able to embark into the land of dusk over the course of all three days it ran and I walked away excited about what FromSoftware is cooking up here. Like every FromSoftware game, it feels built on the back of the last game, and the influence of Elden Ring: Nightreign is clearly apparent. But interestingly, it also evokes Bloodborne in equal measure, while offering something that feels familiar, but unique.
Meaning, I'm almost done with all my Xbox 360 games. I think there's less than 10 left both digital and physical. Here's what I got to this week.

Recently remastered and released for free on Steam, Knytt Classic dusts off the classic freeware indie game by Nifflas, Knytt, for modern systems. When Knytt originally released, I downloaded it and tried to play, but the keyboard-only controls proved to be a huge impediment to my immersion. But when I saw that Chasm developer, Bit Kid, updated the title, complete with updated graphics, modern gamepad controls, and achievements, I knew I had to give it another go. Twenty years later, Knytt stands the test of time and shines in its new format.

It was the summer of '97 - we were on a family vacation in Montreal and went to La Ronde Amusement Park for the day. I couldn't believe what I was seeing when I was there; a Nintendo Megadome, right inside the park. It was like a dream come true. Even better, it was right before the release of GoldenEye 007, so I got my first look at what would soon become one of my favorite games ever. We played everything we could and left, VHS in hand, promoting some of the upcoming releases, including GoldenEye. There were some other promotional materials too, a dossier that would be thumbed through hundreds of times before we were graced with a copy of the game that Christmas.
I see the end of my 360 games in sight and so started putting my PS3 games in order for some serious PS3 action in a couple of weeks, probably.
I played a lot of digital titles this week and stuck with almost none of them (no respawns) but enjoyed myself quite a bit. Also some disc-based ones I did stick with a little longer.

In console gaming, there is a legend known as the Third Console Curse. Most consoles are not successful enough to receive a follow-up. If they are, then a third console is still not guaranteed. It is a hard industry not only to break into, but sustain a market share in. Yet something happens with the third console every time. It fails to meet the company's initial goals. Maybe it still sells fine, maybe the console has a wonderful library of games. Even if that is the case, the company loses market share and is in a worse spot at the end of the console's life than they were going into it. It could be arrogance from success. It could be a lack of perspective from being too used to success. Maybe it's just rotten luck. But it's consistent.
